WIP 1952 Tempo Matador

Discussion in 'Land' started by Rand0mPsych0, Dec 20, 2013.

  1. Rand0mPsych0

    Rand0mPsych0
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    113
    Chong Mcbongs' 1952 Tempo Matador

    A conversion mod I was planning on doing a while a while back but never started.
    1362333198_GTAIV2013030223454394.jpg download (2).jpg
    truck.png tempo_matador_brochure_cover51.jpg
    images (7).jpg images (8).jpg

    Now, my plan was to throw it over the D-15s' jbeam and modify it from there. Appropriate credit will be given, being that Chong McBong is the creator and gabe is the creator of the original code.
    If you want my proof of permission then I will post it.


    Specs:

    1952 Tempo Matador workhorse truck
    25hp Volkswagen engine (there will be a larger engine, maybe 250hp), located in the center
    suicide doors
    front-mounted gas tank

    I had a thought, I could either use the Vans jbeam, or spend a long time making my own in GregBlasts' editor.​
     
    #1 Rand0mPsych0, Dec 20, 2013
    Last edited: Jan 2, 2014
    • Like Like x 3
  2. Petrovsky

    Petrovsky
    Expand Collapse
    duplicate account of banned user AwesomeSauce

    Joined:
    Feb 9, 2013
    Messages:
    613
    Can't wait to see this in BeamNG
     
    • Agree Agree x 1
  3. Glenni91

    Glenni91
    Expand Collapse

    Joined:
    Aug 28, 2013
    Messages:
    78
    Hehe, i remember installing this in GTA San Andreas, it's a cute little truck. :3
     
  4. Deleted member 1747

    Deleted member 1747
    Expand Collapse
    Guest

    Ha! This should be interesting :D Also, make it crumple like wet toilet paper.
     
  5. Rand0mPsych0

    Rand0mPsych0
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    113
    Why, it's a sturdy vehicle, built like a rock.
     
  6. boshimi336

    boshimi336
    Expand Collapse

    Joined:
    Aug 12, 2013
    Messages:
    90
    Heh, yeah a lot of people don't realize just how well older vehicles tended to do at at low to moderate speeds, at least as long as it wasn't a roll over. The vehicles would survive the crash, but the people inside would get mushed pretty bad. :-\ Tends to happen when the human body is where most of the deceleration from the crash happens.
     
  7. JohnGriffith

    JohnGriffith
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    4
    Really looking forward to this one!
     
  8. youdidwhat!!

    youdidwhat!!
    Expand Collapse

    Joined:
    Feb 8, 2013
    Messages:
    723
    sweet a tow truck very nice
     
  9. jam_1989

    jam_1989
    Expand Collapse

    Joined:
    Jan 6, 2013
    Messages:
    48
    I would love to see Chong McBongs Reliant Regals in BeamNG
     
  10. jeffmorris

    jeffmorris
    Expand Collapse

    Joined:
    Aug 22, 2013
    Messages:
    15
    front-mounted gas tank - I think that the vehicle will explode on front-end collisions.
     
  11. Plateau

    Plateau
    Expand Collapse

    Joined:
    Jul 28, 2013
    Messages:
    103
    Ooh, how I'd love to see this in BeamNG, I can imagine this would fair pretty well against an Ibishu Covet. You have my support :3
     
  12. Rand0mPsych0

    Rand0mPsych0
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    113
    That might happen if this one is successful, Chong gave me and Hati the rights to convert his vehicles.

    - - - Updated - - -

    It'll be a while, got the holidays, then finals, then my birthday.

    If I can make it past my inherited attention problems, then we will see some progress.;)

    - - - Updated - - -

    Explosion would happen if it were pressurized, which it is not.

    Rather, it would cause a spreading fire that would cover the ground in a magnificent fury of burning gasoline.
     
  13. Potato

    Potato
    Expand Collapse

    Joined:
    Feb 19, 2013
    Messages:
    1,160
    Not to mention, it would also cover the cabin with burning gasoline, coating the terrified poor souls who can't get out, bringing them to a slow, fiery death.
     
  14. youdidwhat!!

    youdidwhat!!
    Expand Collapse

    Joined:
    Feb 8, 2013
    Messages:
    723
    nice,gruesome but nice
     
  15. Cardinal799

    Cardinal799
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    1,068
    I like your personality. Lol
     
  16. Chernobyl

    Chernobyl
    Expand Collapse

    Joined:
    Aug 26, 2013
    Messages:
    629
    This looks like so much fun!"
     
  17. Rand0mPsych0

    Rand0mPsych0
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    113
    I just noticed a huge problem with my post, that top Tempo Matador doesn't have the correct doors. =G

    Plus, on a sad note, the crane is an add-on the GTA IV converter guy made and will not be included in the release of this mod. I may model it later when more stuff is coded.


    I do have UPDATE news though, I, thanks to GregBlast and his incredible Real Time Vehicle Editor, can now make significant progress.
    http://www.beamng.com/threads/4681-...-0-0-0-8-Critical-update-!-(errors-3D-editor)
    There is a catch, I will have to separate a lot of the model up, so there will be like a whole week long nothingness before I can actually start jbeam work.
    Oh, I also need to learn how to use GregBlasts' program more efficiently.
     
  18. Rand0mPsych0

    Rand0mPsych0
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    113
    So, this isn't dead, just dormant till I can free up some time.

    I really want DrowsySam to release a jbeam video so that I have an idea on how to get it working.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice