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Tech Demo Crash

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by BD1996, Dec 23, 2013.

  1. BD1996

    BD1996
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    Joined:
    Dec 23, 2013
    Messages:
    4
    Hi everyone,

    I've being attempted to use the Tech Demo to test on my machine before I purchase the Alpha, however every time I run the program it crashes. No idea what could be causing it. I've downloaded the demo from multiple sources, still having no luck. I'm running Windows 7 64-bit with up to date directx as well as directx9 runtime libraries.

    Thanks,
    Matt.
     

    Attached Files:

    • beamngcrash.jpg
  2. AMDFreak2006

    AMDFreak2006
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    Joined:
    Aug 11, 2013
    Messages:
    110
    What are your pc specifications and have you installed the latest graphics card driver?
     
  3. BD1996

    BD1996
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    Joined:
    Dec 23, 2013
    Messages:
    4
    Have the latest graphics driver.

    Specs:
    Core i5-2400 @ 3.10 Ghz
    8GB DDR3-1600
    Nvidia Gefore 210 1GB (Terrible card, but handles dx9 fine)
    1TB Hard drive
     
  4. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,958
    Can you post the log file, I think its called torque3d.log
     
  5. BD1996

    BD1996
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    Joined:
    Dec 23, 2013
    Messages:
    4
    Here's the log;


    //-------------------------- 12/23/2013 -- 16:10:45 -----
    Processor Init:
    Intel Pentium III Xeon, ~3.09 Ghz
    FPU detected
    MMX detected
    SSE detected
    SSE2 detected
    MP detected [4 cores, 4 logical, 1 physical]

    Math Init:
    Installing Standard C extensions
    Installing Assembly extensions
    Installing FPU extensions
    Installing MMX extensions
    Installing SSE extensions

    Initializing platform...
    Input Init:
    keyboard0 input device created.
    mouse0 input device created.
    DirectInput enabled.


    Done
    SFXALProvider - OpenAL not available.
    GFX Init:
    Direct 3D (version 9.x) device found
    Null device found


    DebugDrawer Enabled!
    *** TorqueBeamEngine created ***
    BEAMNG| INFO| reloading system lua ...
    BEAMNG| WARN| Lua tried to read env variable: LUA_PATH
    BEAMNG| WARN| Lua tried to read env variable: LUA_CPATH
    BEAMNG| ERROR: unknown material: ICE
    BEAMNG| ERROR: unknown material: SNOW
    BEAMNG| system reloaded
    0.244010|--------- Loading DIRS ---------
    0.244440|Missing file: levels/main.cs!
    0.244479|Error: Unable to find specified directory: levels
    0.248326|
    0.248359|--------- Parsing Arguments ---------
    0.289367|Binding server port to default IP
    0.289534|UDP initialized on port 0
    0.289568|no Oculus Rift support :(
    0.289622|Attempting to create GFX device: NVIDIA GeForce 210 (D3D9) [\\.\DISPLAY1]
    0.295083|Device created, setting adapter and enumerating modes
    0.365539| Cur. D3DDevice ref count=1
    0.368513| Pix version detected: 3.000000
    0.368546| Vert version detected: 3.000000
    0.368575| Maximum number of simultaneous samplers: 16
    0.368607| Number of simultaneous render targets: 4
    0.368638| Hardware occlusion query detected: Yes
    0.368667| Using Direct3D9Ex: No
     
  6. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Maybe the installation was incomplete? The log says that the levels folder is missing.

    You also have a GeForce 210, which is quite far below the minimum requirements, so that could be a problem too.
     
  7. BD1996

    BD1996
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    Joined:
    Dec 23, 2013
    Messages:
    4
    Installation does look incomplete, appears to be missing files. Permissions issue?
    The Graphics card is fairly useless, but can handle some titles surprisingly well (as long as texture filtering is set low, slow card).
    Will be upgrading in the near future.
     
  8. moosedks

    moosedks
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    Joined:
    Nov 4, 2012
    Messages:
    1,113
    i had an 8400gs which has the same gpu and it got like 10-15fps
     
  9. Chernobyl

    Chernobyl
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    Joined:
    Aug 26, 2013
    Messages:
    629
    try re-installing it if you havn't already
     
  10. splat_killwill

    splat_killwill
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    Joined:
    Nov 27, 2017
    Messages:
    2
    I am experiencing the same issue, no matter how many times I download there is no `levels/main.cs` or `art/web/web.cs` there IS a `levels` and `art` folder. Also I've tried running as admin. Here is my `torque3d.log`:

    //-------------------------- 11/26/2017 -- 22:44:52 -----
    reading file to find out user directory: D:/Users/William/Desktop/BeamNG-Techdemo-v2/userPath.ini
    Success: read new user folder: D:/Users/William/Desktop/BeamNG-Techdemo-v2/user
    Processor Init:
    Intel Core, ~2.59 Ghz
    FPU detected
    MMX detected
    SSE detected
    SSE2 detected
    HT detected
    MP detected [4 cores, 8 logical, 1 physical]

    Math Init:
    Installing Standard C extensions
    Installing Assembly extensions
    Installing FPU extensions
    Installing MMX extensions
    Installing SSE extensions

    Initializing platform...
    Input Init:
    XInput enabled.
    DirectInput enabled.

    Done
    H2 734EFEA454785B80DB3323F9FBA36-7471-A421-CA87-C39A-ADAA
    *** TorqueBeamEngine created ***
    BEAMNG| system reloaded
    BEAMNG| *******************
    BEAMNG| *** TECHDEMO v2 ***
    BEAMNG| *******************
    BEAMNG| T3D Lua working
    BEAMNG| { "GridMap" }
    DebugDrawer Enabled!
    GFX Init:
    Direct 3D (version 9.x) device found

    command line args:
    - 0 = D:\Users\William\Desktop\BeamNG-Techdemo-v2\Bin32\BeamNG.Drive.x86.exe
    0.538154|--------- Loading DIRS ---------
    0.538604|Missing file: levels/main.cs!
    0.538652|Error: Unable to find specified directory: levels
    0.543133|
    0.543160|--------- Parsing Arguments ---------
    0.586037|Binding server port to default IP
    0.586250|UDP initialized on port 0
    0.586310|no Oculus Rift support :(
    0.587754|Attempting to create GFX device 0: NVIDIA GeForce GTX 960M on Generic PnP Monitor #1 (D3D9) [with output \\.\DISPLAY1]
    0.587778|shader model: 3.0 , available monitor size: 22
    0.597809|Device created, setting adapter and enumerating modes
    0.603921|AntialiasLevel: 4,BitDepth: 32,FullScreen: 1, RefreshRate: 60, Resolution: 1920, wideScreen: 1080
    0.603961|Win32Window::setVideoMode - invoking curtain
    0.774536| Cur. D3DDevice ref count=1
    0.774717| Pix version detected: 3.000000
    0.774742| Vert version detected: 3.000000
    0.774765| Maximum number of simultaneous samplers: 16
    0.774787| Number of simultaneous render targets: 4
    0.774828| Hardware occlusion query detected: Yes
    0.774851| Using Direct3D9Ex: No
    0.784127|WMIVideoInfo: DxDiag initialized
    2.094860|Initializing GFXCardProfiler (D3D9)
    2.094888| o Chipset : 'INTEL'
    2.094911| o Card : 'Intel(R) HD Graphics 530'
    2.094933| o Version : '21.20.0016.4550'
    2.094956| o VRAM : 4095 MB
    2.094977| - Scanning card capabilities...
    2.095006|GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
    2.095031|GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.
    2.095054|GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.
    2.095077|GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.
    2.095101|GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
    2.095124|GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
    2.095150| - Loading card profiles...
    2.095379| - Loaded card profile core/profile/D3D9.cs
    2.095474| - No card profile core/profile/D3D9.INTEL.cs exists
    2.095547| - No card profile core/profile/D3D9.INTEL.IntelRHDGraphics530.cs exists
    2.095620| - No card profile core/profile/D3D9.INTEL.IntelRHDGraphics530.212000164550.cs exists
    2.160398| % - Initialized Core
    2.160424|
    2.160429|--------- Initializing Directory: scripts ---------
    2.163189|sfxStartup...
    2.167541|SFXSystem::createDevice - created DirectSound device 'Speakers (Conexant SmartAudio HD)'
    2.167585|SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound
    2.167619| Provider: DirectSound
    2.167641| Device: Speakers (Conexant SmartAudio HD)
    2.167692| Hardware: No
    2.167712| Buffers: 16
    2.167800|
    2.167805|--------- Initializing BeamNG.drive: Server Scripts ---------
    2.189492|
    2.189499|--------- Initializing BeamNG.drive: Client Scripts ---------
    2.202831|
    2.202838|--------- Initializing Lighting Systems ---------
    2.217700|Using Advanced Lighting
    2.306471|
    2.306478|
    2.388433|% - PostFX Manager - Executing scripts/postfx/default.postfxpreset.cs
    2.389039|% - PostFX Manager - Applying from preset
    2.389131|HDR FORMAT: GFXFormatR10G10B10A2
    2.389843|Using Advanced Lighting
    2.458385|% - PostFX Manager - PostFX enabled
    2.482974|Missing file: art/gui/beamnghelp.gui!
    2.524314|scripts/client/default.bind.cs (202): string always evaluates to 0.
    2.524345|scripts/client/default.bind.cs (215): string always evaluates to 0.
    2.526524|processBind: unknown device: oculusvr
    2.535860|### beamng.cs loaded
    2.539114|Missing file: art/web/browser.gui!
    2.539145|--------------
    2.539167|Attempting to set resolution to "1920 1080 true 32 60 4"
    2.540638|Accepted Mode:
    2.540644|--Resolution : 1920 1080
    2.540650|--Full Screen : Yes
    2.540655|--Bits Per Pixel : 32
    2.540659|--Refresh Rate : 60
    2.540666|--FSAA Level : 4
    2.540684|--------------
    2.540816|AntialiasLevel: 4,BitDepth: 32,FullScreen: 1, RefreshRate: 60, Resolution: 1920, wideScreen: 1080
    2.545099|GFXPCD3D9Device::reset - depthstencil 80e5720 has 2 ref's
    2.545208|--- Resetting D3D Device ---
    2.698623|% - PostFX Manager - Executing scripts/postfx/default.postfxpreset.cs
    2.699151|% - PostFX Manager - Applying from preset
    2.699229|% - PostFX Manager - PostFX enabled
    2.716208| * loading materials script file: core/art/materials.cs
    2.716677| * loading materials script file: core/art/grids/materials.cs
    2.717520| * loading materials script file: core/art/shapes/materials.cs
    2.718590| * loading materials script file: core/art/skies/blank/materials.cs
    2.719321| * loading materials script file: core/art/special/materials.cs
    2.722944| * loading materials script file: art/materials.cs
    2.725030| * loading materials script file: art/cubemaps/global_cubemap_metalblurred/materials.cs
    2.726945| * loading materials script file: art/skies/night/materials.cs
    2.729034|Binding server port to default IP
    2.729189|UDP initialized on port 0
    2.732406| % - Initializing Tools
    2.916435| % - Initializing Tools Base
    2.977226| % - Initializing Base Editor
    3.015814| % - Initializing World Editor
    3.300718| % - Initializing Sketch Tool
    3.322726| - Initializing Datablock Editor
    3.361545| % - Initializing Debugger
    3.397399| % - Initializing Decal Editor
    3.427294| % - Initializing Forest Editor
    3.461551| % - Initializing Gui Editor
    3.577565| % - Initializing Material Editor
    3.667599| % - Initializing Mesh Road Editor
    3.697953| % - Initializing Mission Area Editor
    3.718755| % - Initializing Particle Editor
    3.793159| % - Initializing Physics Tools
    3.800247| % - Initializing River Editor
    3.830553| - Initializing Road and Path Editor
    3.860771| % - Initializing Shape Editor
    4.343961|Engine initialized...
    4.344130|Missing file: art/web/web.cs!
     
  11. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,074
    Did you unzip everything before running the executable?
     
  12. splat_killwill

    splat_killwill
    Expand Collapse

    Joined:
    Nov 27, 2017
    Messages:
    2
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