Very Large Map

Discussion in 'Ideas and Suggestions' started by quanta, Mar 3, 2013.

  1. quanta

    quanta
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    It would be nice if you create very large maps about 100km x 100km, we can tour cities and places.

    Tip: Driver should define arrival point to preload map grids on route to avoid loading and lag problems.
     
  2. Prophet

    Prophet
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    If u didnt know there already is one map like this in the making, I think its called NeverLand or Dreamland, not sure, u should google it.
     
  3. quanta

    quanta
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    I wasnt know but its very hard to create from scratch but i think its possible if there is some technics to copy sample real terrain geographic information of world and use in 3D canvas. I dont know just an suggestion.
     
    #3 quanta, Mar 4, 2013
    Last edited: Mar 4, 2013
  4. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

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    The two biggest issues with something of that scale is the technology required to handle such a massive amount of data and the herculean task of actually making that.

    100x100 is 10, 000 square kilometers, which is a lot of ground to cover.
     
  5. quanta

    quanta
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    #5 quanta, Mar 4, 2013
    Last edited: Mar 4, 2013
  6. Hati

    Hati
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    the problem is not that. You can easily just make your own topological data. Its that there's only one person working on maps who would have to model everything. There is no way for one person to model all this in a reasonable time-frame without neglecting everything else he needs to do for BeamNG. It is also hard for a user to store all that data. The only solution is making the terrain procedurally generated, but that is a massive undertaking for the programmers. It likely won't happen any time soon.
     
  7. quanta

    quanta
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    I just offered i dont wait it as accepted feature for some release of game.
     
  8. quanta

    quanta
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    Check this image, scanned terrain 3D models

     
    #8 quanta, Mar 4, 2013
    Last edited: Mar 4, 2013
  9. Mumia76

    Mumia76
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    While this looks fascinating from a bird's eye view its only usable to create the base terrain, nothing more. Everything else must be modeled the hard way. I'm working in mapping, I have access to hundreds of high density (5000-10000 points/ square m) point clouds of towns and cities.
     
  10. quanta

    quanta
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    I agree it must be hard modeled everything.This point cloud terrain maps good for blueprint
     
  11. Potato

    Potato
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    The time that would go into making and the amount of memory it would take would be too much. You wouldn't even be able to explore the whole thing, that's 10,000 km. I wouldn't want to have to stay on a planned route either. I don't ever plan where i want to go in rigs in rigs of rods. I just drive around. 10 by 10 would be good, That is still 100km though. I just don't like the idea. Well, I guess I'm done ranting.:D
     
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