An "ObjectPath" would be a path of objects (of course), with the same parameters as TSStatic. Basically, you'd draw a line (or spline) in the editor, specify spacing between each object, object orientation, scale, etc. and you'd get a line of that object placed. These objects would be raycasted, and oriented based on how the path / ground is below them. This would help IMMENSELY with scenario barrier creation, among other things.
Basically what I'm thinking is this (the posts that hold the, not the railing itself) You'd set a "start object" (optional), "end object" (optional), and main object. Then set spacing and such. It would make placing lines of barriers much easier, especially on terrain surfaces.
Okay I get it, an editor function that would allow the placement of many jersey barriers for example, where you would have control of spacing, orientation and other X,Y,Z details. They would follow the terrain contours as needed. I wonder if a variation of the mesh road tool could be made to do this, or a hybrid of the decal road and mesh road functions. I have to admit placing tons of barriers or anything else is a tedious pain in the ass.