"ObjectPath" T3D Object

Discussion in 'Ideas and Suggestions' started by Dummiesman, Aug 11, 2017.

  1. Dummiesman

    Dummiesman
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    An "ObjectPath" would be a path of objects (of course), with the same parameters as TSStatic.

    Basically, you'd draw a line (or spline) in the editor, specify spacing between each object, object orientation, scale, etc. and you'd get a line of that object placed.

    These objects would be raycasted, and oriented based on how the path / ground is below them.

    This would help IMMENSELY with scenario barrier creation, among other things.
     
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  2. Spaceballs the Username

    Spaceballs the Username
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    I know barely enough about level design to understand this suggestion, and I agree with it.
     
  3. tdev

    tdev
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    Isn't that exactly what the DecalRoad is doing?
     
  4. Dummiesman

    Dummiesman
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    Basically what I'm thinking is this (the posts that hold the, not the railing itself)


    You'd set a "start object" (optional), "end object" (optional), and main object. Then set spacing and such.

    It would make placing lines of barriers much easier, especially on terrain surfaces.
     
    #4 Dummiesman, Aug 11, 2017
    Last edited: Aug 11, 2017
  5. Aboroath

    Aboroath
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    Okay I get it, an editor function that would allow the placement of many jersey barriers for example, where you would have control
    of spacing, orientation and other X,Y,Z details. They would follow the terrain contours as needed.

    I wonder if a variation of the mesh road tool could be made to do this, or a hybrid of the decal road and mesh road functions.
    I have to admit placing tons of barriers or anything else is a tedious pain in the ass.
     
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