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Password protected audio?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Braskus, Aug 12, 2017.

  1. Braskus

    Braskus
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    Aug 19, 2013
    Messages:
    141
    Now that we've got engine specific audio, Why have you password protected it? Do you not want us to make our own?
     

    Attached Files:

    • Screenshot22.png
  2. StinchinStein

    StinchinStein
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    Jul 16, 2014
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    It's because of this.
     
    • Informative Informative x 5
  3. Braskus

    Braskus
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    That is some unfortunately shitty licensing.. Have they given us any information on what we need to do for our own sounds? Even to 'hook in' our own engines to the new audio?
     
    • Agree Agree x 3
  4. enjoyinorc6742

    enjoyinorc6742
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    i have a theory that i might test myself. make a new engine but link it to the sound. if you need that info, look at the engine jbeams or sbeams for the official vehicles, which ever one holds it. I was going to try and link the 5.5l enigne to the old v8 sound that is used for the Burnside, Moonhawk, and Barstow.
     
  5. carlosjr

    carlosjr
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    Jul 29, 2017
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    You can use the new engine sounds in custom engine mods, just add this to the engine jbeam
    Code:
    "soundConfig": {
            "sampleName": "V8_2",
            "mainGain": -18,
            "maxLoadMix": 0.6,
            "minLoadMix": 0,
            "onLoadGain":1,
            "offLoadGain":0.65,
            "eqLowGain": -5,
            "eqLowFreq": 150,
            //"eqLowWidth": 0,
            "eqHighGain": -5,
            "eqHighFreq": 6000,
            //"eqHighWidth": 0,
            //"eqFundamentalGain": -15,
     },
    That's from the Barstow, I used it in an engine pack that I'm working on

    Also not sure but I believe that you need this:
    upload_2017-8-11_23-41-10.png
    Also just goes into the engine jbeam
     
    • Agree Agree x 1
  6. rryz19

    rryz19
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    Feb 23, 2016
    Messages:
    223
    Also due to the fact that it was downloaded from https://sonory.org/store/ where you pay money to download the engine sounds...

    I know it sucks... I want to use the T-Series sounds from telemax! Not a muffled inline 6!
     
  7. Braskus

    Braskus
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    141
    I tried copying those lines(including 'soundconfig') and it seems to have no effect and it just uses the old legacy sounds. Must be something else hidden somewhere.
     
  8. carlosjr

    carlosjr
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    It works fine for me, check your jbeam again you make sure you copied it right

    I'm going to sleep now, if you can't fix it I'll upload a sample jbeam when I wake up to show you how it works in full context
     
  9. Braskus

    Braskus
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    I figured it out. I copied the line into a bunch of different jbeams at once and somehow not a single one saved. However legacy sound mods still function as they used to. So i will continue using the diesel sounds i had before.
     
  10. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    For your own sounds you can:
    - Use the classic 'SBEAM' method (currently broken as it doesn't override the new sounds, should be fixed in the hotfix)
    - The new 'JBEAM' method (much harder to work with, but gives you much more control)
     
    • Agree Agree x 1
    • Informative Informative x 1
  11. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    You can still use the sounds in your mods, even if you cannot extract them. We'll hopefully publish some open examples soon that you can use for experimenting :)
     
    • Like Like x 1
  12. CaptanW

    CaptanW
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    Joined:
    Aug 18, 2014
    Messages:
    1,095
    NinetyNines ETK S series has the new updated sounds, check the files in it.
     
  13. Dextc18

    Dextc18
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    Aug 13, 2016
    Messages:
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    Same here, copied all the lines into the engine file, and its just the original default sound :( anyone work it out?
     
  14. needforsuv

    needforsuv
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    i used the new sounds in my personal mod
    Stock legran I4
    modded legran I4
    "v12"


    they could probably port the covet sounds over to the new system as a demo
    it doesn't really loop but its got
    4 different RPM samples
    from what i learned the pitch is dependent on the engine rpm and the eq bits are just for equlisation
    if you have played with equalizers this should be easy to understand
    the fundamental frequency seems to be all generated
     
  15. Taza

    Taza
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    Nov 8, 2015
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    Quick tutorial on this?
     
  16. needforsuv

    needforsuv
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    454
    6500 rpm i4
    maingain: -10 (this is how loud the whole thing is)
    maxloadmix: 0.65 (this is how much the sample mixes in with the fundamentalfrequency but setting it to 0 doesn't mute this)
    eqlowgain: 11 (this is how loud the eq on the low frequency is(seems to be the whole thing including fundfreq)
    eqlowfreq: 220
    eqlowwidth: (i am not sure what this does but it seems to widen the effect of the eqlowfreq)
    eqhighgain: -3 (high frequency eq)
    eqhighfreq: 6500
    eqhighwidth: (not sure what this does either)
    highcutfreq: 10000 hz (high filter)
    lowcutfreq: 1 (low filter)
    FFCylCnt: 5 (something that generates extra sound, even numbers sound in sync odd numbers sound bumblier and the larger it is the more ufo it sounds)
    eqFndGain: 10 (gain on the ffcylcnt)
    V12 ish sound
    maingain: -6 (this is how loud the whole thing is)
    maxloadmix: 0.65 (this is how much the sample mixes in with the fundamentalfrequency but setting it to 0 doesn't mute this)
    eqlowgain: 5 (this is how loud the eq on the low frequency is(seems to be the whole thing including fundfreq)
    eqlowfreq: 420
    eqlowwidth: (i am not sure what this does but it seems to widen the effect of the eqlowfreq)
    eqhighgain: 1.5 (high frequency eq)
    eqhighfreq: 9350
    eqhighwidth: (not sure what this does either)
    highcutfreq: 15000 hz (high filter)
    lowcutfreq: 1 (low filter)
    FFCylCnt: 11 (something that generates extra sound, even numbers sound in sync odd numbers sound bumblier and the larger it is the more ufo it sounds)
    eqFndGain: 10 (gain on the ffcylcnt)
    i just fiddled with the values until it sounded nice
    i basically copied a stock engine

    Code:
    "legran_engine_sohc4g69": {
        "information":{
    blah blah
        }
        "slotType" : "legran_engine",
        "slots": [
    blah blah
        ],
        "variables": [
            ["name", "type", "unit", "category", "default", "min", "max", "title", "description"]
            ["$mainGain", "range", "dB", "Sound", -10, -42, 20, "mainGain", "mainGain"{"stepDis":0.5}]
            ["$maxLoadMix", "range", "x", "Sound", 0.65, 0, 1, "maxLoadMix", "maxLoadMix"{"stepDis":0.01}]
            ["$eqLowGain", "range", "dB", "Sound", 11, -20, 20, "eqLowGain", "eqLowGain"{"stepDis":0.5}]
            ["$eqLowFreq", "range", "Hz", "Sound", 220, 5, 2000, "eqLowFreq", "eqLowFreq"{"stepDis":5}]
        //   ["$eqLowWidth", "range", "x", "Sound", 0.5, 0, 1, "eqLowWidth", "eqLowWidth"{"stepDis":0.01}]
            ["$eqHighGain", "range", "dB", "Sound", -3, -20, 20, "eqHighGain", "eqHighGain"{"stepDis":0.5}]
            ["$eqHighFreq", "range", "Hz", "Sound", 6500, 500, 15000, "eqHighFreq", "eqHighFreq"{"stepDis":50}]
        //    ["$eqHighWidth", "range", "x", "Sound", 0.5, 0, 1, "eqHighWidth", "eqHighWidth"{"stepDis":0.01}]
            ["$highCutFreq", "range", "Hz", "Sound", 10000, 1000, 15000, "highCutFreq", "highCutFreq"{"stepDis":5}]
            ["$lowCutFreq", "range", "Hz", "Sound", 1, 1, 200, "lowCutFreq", "lowCutFreq"{"stepDis":1}]
            ["$FFCylCnt", "range", "x", "Sound", 5, 1, 101, "FFCylCnt", "fundamentalFrequencyCylinderCount"{"stepDis":1}]
            ["$eqFndGain", "range", "dB", "Sound", 10, -20, 20, "eqFndGain", "eqFundamentalGain"{"stepDis":0.5}]
    
    
        ],
        "powertrain": [
    blah blah
        ],
        "mainEngine": {
    
     blah blah
         
            "soundConfig": "soundConfig",
        },
        "soundConfig": {
            "sampleName": "I4", 
    /*[This can be I4, L6 (really flat), B4, B4S, V6, V8 (standard v8), V8_2 (muscley V8), V10 ( i am not sure how you add custom sounds to this tho but i'm happy with more than one sound]*/
            "mainGain": "$mainGain",
            "maxLoadMix": "$maxLoadMix",
            "minLoadMix": 0,
            "onLoadGain":1,
            "offLoadGain":0.7,
            "eqLowGain": "$eqLowGain",
            "eqLowFreq": "$eqLowFreq",
     //       "eqLowWidth": "$eqLowWidth",
            "eqHighGain": "$eqHighGain",
            "eqHighFreq": "$eqHighFreq",
     //       "eqHighWidth": "$eqHighWidth",
            "highCutFreq":"$highCutFreq",
            "lowCutFreq":"$lowCutFreq",
            "fundamentalFrequencyCylinderCount":"$FFCylCnt"
            "eqFundamentalGain": "$eqFndGain"
        },
    blah blah other engine stuff
    }
    
    Except for the L6 everything can be made to sound nice
    and the higher the rpm the higher the pitch... you don't have 10000 rpm engines that sound like normal v8's they sound like f1 cars or something?
     
    • Like Like x 1
  17. rryz19

    rryz19
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    Feb 23, 2016
    Messages:
    223
    Sounds like an inline 5.
     
  18. needforsuv

    needforsuv
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    Nov 17, 2015
    Messages:
    454
    well i was trying to extract some v8 burble out of the i4 sounds and thats the best I could do
     
  19. Taza

    Taza
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    Joined:
    Nov 8, 2015
    Messages:
    1,335
    Thanks for the explanations! I'm going to play around with them
     
    • Like Like x 1
  20. needforsuv

    needforsuv
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    Joined:
    Nov 17, 2015
    Messages:
    454
    JUST turn the
    "$mainGain"
    down about 5 DB from the values i was using it turns out my beamng mixer was at like 30% in windows
    OPS
     
    • Like Like x 1
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