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(0.10) Vehicle "clone" bug? (0x00000001)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Josh, Aug 11, 2017.

  1. Josh

    Josh
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    Joined:
    Jul 21, 2013
    Messages:
    1,082
    I was playing around with cloning the default spawn D-Series (3 clones) and encountered a freeze and instant crash, thought it was a mod causing the crash. So I cleared cache and launched in safe mode same problem.

    Attached is (SafeMode) crash zip.
     

    Attached Files:

  2. Giraffinator

    Giraffinator
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    Joined:
    Sep 5, 2016
    Messages:
    706
    Have you tried cars other than the D-series?
     
  3. Josh

    Josh
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    Joined:
    Jul 21, 2013
    Messages:
    1,082
    Actually, no I haven't good observation I shall try later and report back.

    @Nadeox1 have you had any reports similar to this?
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    Yours is different.
    The game crash is caused by something in the system itself.
    I'd do the usual tests to verify that your OS is intact (scannow and etc)
     
  5. Josh

    Josh
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    Joined:
    Jul 21, 2013
    Messages:
    1,082
    So I was running the @Nadeox1 new map and cloned three hoppers and got this.

    Code:
    530.14034|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.14037|E|libbeamng.Lua.Exception|not enough memory
    530.14039|E|libbeamng.Lua.Exception|******************************************
    530.14040|E|libbeamng.Lua.Exception|*** DISABLING VEHICLE DUE TO EXCEPTION ***
    530.14042|E|libbeamng.Lua.Exception|******************************************
    530.14043|E|libbeamng.Lua.Exception|*** you have to reload the vehicle
    530.16255|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.16261|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.16265|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000228033,0.000135082,-4.41808e-06),["active"]=false,["dirVecUp"]=vec3(0.035179,-0.00499573,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191072),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000646259,0.00151763,3.44106e-05),["active"]=false,["dirVecUp"]=vec3(0.0598111,-0.0139416,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187422,-0.982277,-0.00227307),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)},[4208]={["vel"]=vec3(-0.00183679,-0.00866898,0.00561316),["active"]=true,["dirVecUp"]=vec3(0.0567322,-0.00885104,0.99835),["id"]=4208,["dirVec"]=vec3(-0.189808,-0.981818,0.00235273),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(227.15,1214.93,723.769)}})
    530.16267|E|libbeamng.lua.V|*** in chunk: string
    530.18432|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.18437|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.18440|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000445554,-8.43036e-05,-0.000297387),["active"]=false,["dirVecUp"]=vec3(0.0351779,-0.00499259,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191129),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000168581,0.00136656,6.99026e-05),["active"]=false,["dirVecUp"]=vec3(0.0598135,-0.0139399,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187412,-0.982279,-0.00227266),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)},[4208]={["vel"]=vec3(-0.0064565,-0.00992759,0.00598237),["active"]=true,["dirVecUp"]=vec3(0.0567813,-0.00884716,0.998347),["id"]=4208,["dirVec"]=vec3(-0.189573,-0.981864,0.00234511),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(227.15,1214.93,723.77)}})
    530.18442|E|libbeamng.lua.V|*** in chunk: string
    530.20769|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.20775|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.20778|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000269784,0.000577408,0.00015765),["active"]=false,["dirVecUp"]=vec3(0.035181,-0.00499452,0.999368),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191123),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000334352,0.00124045,-7.82403e-05),["active"]=false,["dirVecUp"]=vec3(0.0598132,-0.0139393,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187401,-0.982281,-0.0022724),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.20779|E|libbeamng.lua.V|*** in chunk: string
    530.23021|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.23027|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.23031|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000325473,4.50953e-05,0.000286578),["active"]=false,["dirVecUp"]=vec3(0.0351791,-0.0049951,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191052),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000750824,0.00172536,-1.98274e-05),["active"]=false,["dirVecUp"]=vec3(0.0598141,-0.0139403,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187391,-0.982283,-0.00227175),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.23032|E|libbeamng.lua.V|*** in chunk: string
    530.25298|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.25309|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.25314|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-3.27482e-05,-0.000356189,9.02257e-05),["active"]=false,["dirVecUp"]=vec3(0.0351773,-0.00499375,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191014),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-8.86281e-05,0.00198073,0.000184836),["active"]=false,["dirVecUp"]=vec3(0.059818,-0.0139386,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187387,-0.982284,-0.00227072),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.25319|E|libbeamng.lua.V|*** in chunk: string
    530.27602|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.27609|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.27614|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000185914,9.14232e-05,-6.47268e-05),["active"]=false,["dirVecUp"]=vec3(0.0351769,-0.00499352,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191024),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(6.25783e-05,0.00172835,3.04893e-05),["active"]=false,["dirVecUp"]=vec3(0.0598208,-0.0139359,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187385,-0.982284,-0.00226949),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.27617|E|libbeamng.lua.V|*** in chunk: string
    530.29937|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.29943|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.29945|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(7.09631e-05,0.000179496,-0.000161413),["active"]=false,["dirVecUp"]=vec3(0.0351786,-0.00499512,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191124),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.00080798,0.00173494,-0.000216218),["active"]=false,["dirVecUp"]=vec3(0.0598231,-0.0139364,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187388,-0.982283,-0.00226782),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.29947|E|libbeamng.lua.V|*** in chunk: string
    530.32171|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.32177|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.32180|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000492159,-0.000360668,-0.000173728),["active"]=false,["dirVecUp"]=vec3(0.035179,-0.00499391,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191114),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-6.92288e-05,0.00175642,0.000196884),["active"]=false,["dirVecUp"]=vec3(0.0598274,-0.0139365,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187396,-0.982282,-0.00226574),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.32181|E|libbeamng.lua.V|*** in chunk: string
    530.34526|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.34532|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.34535|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000480745,-0.000314525,-7.18094e-05),["active"]=false,["dirVecUp"]=vec3(0.03518,-0.00499278,0.999368),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191091),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(7.93812e-05,0.00193657,4.30926e-05),["active"]=false,["dirVecUp"]=vec3(0.0598322,-0.0139349,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187405,-0.98228,-0.00226353),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.34537|E|libbeamng.lua.V|*** in chunk: string
    530.36784|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.36789|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.36792|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000288935,3.07381e-05,-9.16778e-05),["active"]=false,["dirVecUp"]=vec3(0.0351784,-0.00499492,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191006),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000297149,0.000864316,0.000119602),["active"]=false,["dirVecUp"]=vec3(0.0598347,-0.0139338,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187412,-0.982279,-0.0022613),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.36795|E|libbeamng.lua.V|*** in chunk: string
    530.38999|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.39005|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.39008|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000181034,0.000517207,4.17543e-05),["active"]=false,["dirVecUp"]=vec3(0.0351786,-0.00499509,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191016),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000543611,0.00120865,-4.7315e-05),["active"]=false,["dirVecUp"]=vec3(0.0598371,-0.0139327,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187417,-0.982278,-0.00225965),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.39009|E|libbeamng.lua.V|*** in chunk: string
    530.41340|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.41345|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.41348|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.00042461,-0.000268873,-0.000320256),["active"]=false,["dirVecUp"]=vec3(0.0351774,-0.00499477,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191019),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000111903,0.0012358,0.000271321),["active"]=false,["dirVecUp"]=vec3(0.0598419,-0.0139322,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187419,-0.982278,-0.00225823),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.41350|E|libbeamng.lua.V|*** in chunk: string
    530.43562|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.43568|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.43573|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000183043,-0.000257349,-0.00013529),["active"]=false,["dirVecUp"]=vec3(0.0351781,-0.00499303,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.0019112),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000256347,0.000654127,0.000253861),["active"]=false,["dirVecUp"]=vec3(0.0598419,-0.013931,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187415,-0.982278,-0.00225733),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.43576|E|libbeamng.lua.V|*** in chunk: string
    530.45764|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.45769|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.45772|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.00055774,0.000440194,0.000243115),["active"]=false,["dirVecUp"]=vec3(0.0351813,-0.00499342,0.999368),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191112),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.00016942,0.000597527,-0.000103473),["active"]=false,["dirVecUp"]=vec3(0.0598437,-0.0139295,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187409,-0.982279,-0.00225629),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.45774|E|libbeamng.lua.V|*** in chunk: string
    530.48055|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.48061|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.48065|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000231954,0.000287889,0.00020079),["active"]=false,["dirVecUp"]=vec3(0.0351791,-0.00499552,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191012),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000420873,0.000235952,-0.000124646),["active"]=false,["dirVecUp"]=vec3(0.0598445,-0.0139294,0.99811),["id"]=4143,["dirVec"]=vec3(-0.1874,-0.982281,-0.00225591),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.48067|E|libbeamng.lua.V|*** in chunk: string
    530.50296|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.50301|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.50304|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000177248,-0.000255365,-1.52888e-05),["active"]=false,["dirVecUp"]=vec3(0.0351768,-0.00499596,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00190986),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000638417,-0.000312164,0.000242232),["active"]=false,["dirVecUp"]=vec3(0.059846,-0.0139295,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187391,-0.982283,-0.00225523),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.50306|E|libbeamng.lua.V|*** in chunk: string
    530.52432|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.52437|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.52440|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000384252,0.000502984,5.14041e-06),["active"]=false,["dirVecUp"]=vec3(0.035178,-0.00499344,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191075),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000119826,-0.0004101,1.16938e-05),["active"]=false,["dirVecUp"]=vec3(0.0598473,-0.0139268,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187384,-0.982284,-0.00225485),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.52442|E|libbeamng.lua.V|*** in chunk: string
    530.54793|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.54799|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.54802|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-2.62607e-05,0.000259184,1.07537e-05),["active"]=false,["dirVecUp"]=vec3(0.0351781,-0.00499466,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191132),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000295295,-0.000160072,-0.000179792),["active"]=false,["dirVecUp"]=vec3(0.0598496,-0.0139274,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187381,-0.982285,-0.00225403),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.54803|E|libbeamng.lua.V|*** in chunk: string
    530.56947|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.56953|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.56956|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000285778,-0.000231597,-0.000169634),["active"]=false,["dirVecUp"]=vec3(0.0351787,-0.00499206,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982354,0.00191145),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000173434,-0.000227054,3.55856e-05),["active"]=false,["dirVecUp"]=vec3(0.0598506,-0.0139276,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187382,-0.982285,-0.00225348),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.56957|E|libbeamng.lua.V|*** in chunk: string
    530.59047|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.59053|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.59056|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000651473,-9.31361e-05,0.000273035),["active"]=false,["dirVecUp"]=vec3(0.0351784,-0.00499394,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191104),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-8.28561e-05,-0.00108411,-5.40994e-05),["active"]=false,["dirVecUp"]=vec3(0.0598526,-0.0139252,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187386,-0.982284,-0.00225244),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.59058|E|libbeamng.lua.V|*** in chunk: string
    530.61284|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.61290|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.61292|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000313035,8.83858e-05,-0.000110412),["active"]=false,["dirVecUp"]=vec3(0.035177,-0.00499561,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.0019101),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000357609,-9.38649e-05,0.000142093),["active"]=false,["dirVecUp"]=vec3(0.0598545,-0.0139282,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187395,-0.982282,-0.00225202),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.61294|E|libbeamng.lua.V|*** in chunk: string
    530.63417|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.63424|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.63429|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(1.50257e-05,0.000102338,9.17223e-05),["active"]=false,["dirVecUp"]=vec3(0.0351779,-0.00499479,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.0019104),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000351512,-0.00049146,-0.000252698),["active"]=false,["dirVecUp"]=vec3(0.0598561,-0.0139262,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187403,-0.982281,-0.00225127),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.63431|E|libbeamng.lua.V|*** in chunk: string
    530.65470|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.65476|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.65479|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000485057,-2.32491e-05,-0.000211804),["active"]=false,["dirVecUp"]=vec3(0.0351782,-0.00499347,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191156),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-6.55188e-05,-0.00114552,-3.21699e-05),["active"]=false,["dirVecUp"]=vec3(0.0598559,-0.0139273,0.99811),["id"]=4143,["dirVec"]=vec3(-0.18741,-0.982279,-0.00225067),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.65481|E|libbeamng.lua.V|*** in chunk: string
    530.67608|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.67614|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.67619|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000116574,0.000192613,0.000164257),["active"]=false,["dirVecUp"]=vec3(0.0351791,-0.00499429,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.0019115),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000139974,-0.00138954,-2.47248e-05),["active"]=false,["dirVecUp"]=vec3(0.0598551,-0.0139267,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187415,-0.982278,-0.00225101),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.67621|E|libbeamng.lua.V|*** in chunk: string
    530.69690|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.69696|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.69699|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.00012169,0.000626545,0.000299626),["active"]=false,["dirVecUp"]=vec3(0.0351796,-0.00499392,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191146),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(1.79093e-05,-0.00120758,-9.27965e-05),["active"]=false,["dirVecUp"]=vec3(0.0598539,-0.0139278,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187417,-0.982278,-0.00225167),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.69701|E|libbeamng.lua.V|*** in chunk: string
    530.71733|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.71740|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.71745|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000422118,0.000418212,0.000381131),["active"]=false,["dirVecUp"]=vec3(0.0351789,-0.00499482,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191021),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(1.59972e-05,-0.00170909,3.37307e-05),["active"]=false,["dirVecUp"]=vec3(0.0598516,-0.0139278,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187414,-0.982278,-0.00225239),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.71748|E|libbeamng.lua.V|*** in chunk: string
    530.73873|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.73880|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.73884|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.00039725,0.000812915,-5.04917e-05),["active"]=false,["dirVecUp"]=vec3(0.0351788,-0.0049958,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191036),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(4.4418e-05,-0.00145765,-5.79404e-05),["active"]=false,["dirVecUp"]=vec3(0.0598507,-0.013929,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187409,-0.982279,-0.00225401),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.73887|E|libbeamng.lua.V|*** in chunk: string
    530.75916|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.75924|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.75929|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000196728,-0.000490297,-7.27059e-05),["active"]=false,["dirVecUp"]=vec3(0.0351788,-0.00499145,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191167),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000937394,-0.00213122,0.000129963),["active"]=false,["dirVecUp"]=vec3(0.0598491,-0.0139298,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187403,-0.982281,-0.00225504),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.75931|E|libbeamng.lua.V|*** in chunk: string
    530.77968|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.77977|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.77982|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000152037,-0.000553368,1.63622e-05),["active"]=false,["dirVecUp"]=vec3(0.0351794,-0.0049944,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191118),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000198593,-0.0013961,1.63985e-05),["active"]=false,["dirVecUp"]=vec3(0.0598465,-0.0139307,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187396,-0.982282,-0.00225665),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.77984|E|libbeamng.lua.V|*** in chunk: string
    530.80066|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.80074|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.80078|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000196838,0.000113514,0.000182604),["active"]=false,["dirVecUp"]=vec3(0.0351779,-0.00499421,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191035),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000520004,-0.00171207,-0.000108178),["active"]=false,["dirVecUp"]=vec3(0.0598447,-0.0139307,0.99811),["id"]=4143,["dirVec"]=vec3(-0.187392,-0.982283,-0.00225794),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.80082|E|libbeamng.lua.V|*** in chunk: string
    530.82078|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.82083|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.82086|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000349419,-0.000113391,-1.63796e-05),["active"]=false,["dirVecUp"]=vec3(0.0351796,-0.00499448,0.999368),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191135),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.00013264,-0.000952944,-0.000153312),["active"]=false,["dirVecUp"]=vec3(0.0598412,-0.013931,0.998111),["id"]=4143,["dirVec"]=vec3(-0.18739,-0.982283,-0.0022589),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.82088|E|libbeamng.lua.V|*** in chunk: string
    530.84040|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.84045|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.84048|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000193086,-0.000269089,-5.56718e-05),["active"]=false,["dirVecUp"]=vec3(0.0351785,-0.00499192,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191155),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000723753,-0.00117602,6.9175e-05),["active"]=false,["dirVecUp"]=vec3(0.0598405,-0.0139342,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187391,-0.982283,-0.00226016),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.84050|E|libbeamng.lua.V|*** in chunk: string
    530.86133|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.86139|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.86142|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(5.12919e-05,-0.000238284,-8.52678e-05),["active"]=false,["dirVecUp"]=vec3(0.0351783,-0.0049946,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191052),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000900556,-0.00108863,0.000119827),["active"]=false,["dirVecUp"]=vec3(0.059841,-0.0139321,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187395,-0.982282,-0.00226085),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.86143|E|libbeamng.lua.V|*** in chunk: string
    530.88164|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.88170|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.88172|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000155863,0.000279078,-0.000328445),["active"]=false,["dirVecUp"]=vec3(0.0351792,-0.00499352,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191052),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-1.66737e-05,-0.00100101,6.9448e-05),["active"]=false,["dirVecUp"]=vec3(0.0598373,-0.0139358,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187401,-0.982281,-0.00226157),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.88174|E|libbeamng.lua.V|*** in chunk: string
    530.90160|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.90166|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.90169|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000257391,-2.96016e-05,5.10528e-05),["active"]=false,["dirVecUp"]=vec3(0.0351793,-0.00499485,0.999368),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191159),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000373463,-0.000494581,8.10186e-05),["active"]=false,["dirVecUp"]=vec3(0.0598378,-0.0139355,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187409,-0.982279,-0.00226246),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.90171|E|libbeamng.lua.V|*** in chunk: string
    530.92277|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.92282|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.92285|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-3.69585e-05,-0.000182684,4.96939e-06),["active"]=false,["dirVecUp"]=vec3(0.0351774,-0.00499473,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191024),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000528009,-0.00101741,6.01985e-05),["active"]=false,["dirVecUp"]=vec3(0.0598344,-0.0139365,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187415,-0.982278,-0.00226323),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.92287|E|libbeamng.lua.V|*** in chunk: string
    530.94289|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.94295|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.94298|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.0001807,0.000348642,-6.06682e-05),["active"]=false,["dirVecUp"]=vec3(0.0351777,-0.00499475,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191045),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(9.1015e-08,-0.000793218,-4.19957e-05),["active"]=false,["dirVecUp"]=vec3(0.0598333,-0.0139368,0.998111),["id"]=4143,["dirVec"]=vec3(-0.18742,-0.982277,-0.00226403),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.94300|E|libbeamng.lua.V|*** in chunk: string
    530.96285|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.96290|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.96293|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000440155,-0.000148965,-0.000162132),["active"]=false,["dirVecUp"]=vec3(0.0351786,-0.00499415,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191135),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000377677,-0.000318714,0.000125408),["active"]=false,["dirVecUp"]=vec3(0.0598319,-0.0139384,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187423,-0.982277,-0.00226502),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.96295|E|libbeamng.lua.V|*** in chunk: string
    530.98386|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    530.98391|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    530.98394|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000396927,-0.000152282,4.13418e-05),["active"]=false,["dirVecUp"]=vec3(0.0351774,-0.00499433,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.0019101),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000307912,-0.000631378,0.000161731),["active"]=false,["dirVecUp"]=vec3(0.0598297,-0.0139381,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187422,-0.982277,-0.00226656),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    530.98396|E|libbeamng.lua.V|*** in chunk: string
    531.00404|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.00410|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.00413|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(9.25685e-05,-0.000318021,-0.000237579),["active"]=false,["dirVecUp"]=vec3(0.0351778,-0.00499355,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191024),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000304949,-0.000704815,0.00022882),["active"]=false,["dirVecUp"]=vec3(0.0598261,-0.0139395,0.998112),["id"]=4143,["dirVec"]=vec3(-0.18742,-0.982277,-0.00226732),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.00416|E|libbeamng.lua.V|*** in chunk: string
    531.02352|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.02357|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.02361|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000542115,-0.000333214,-6.74997e-05),["active"]=false,["dirVecUp"]=vec3(0.0351797,-0.00499278,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982354,0.00191174),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000552258,0.000127596,0.000251807),["active"]=false,["dirVecUp"]=vec3(0.0598256,-0.013941,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187415,-0.982278,-0.00226872),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.02362|E|libbeamng.lua.V|*** in chunk: string
    531.04467|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.04473|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.04477|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.00012902,0.000460512,0.000253555),["active"]=false,["dirVecUp"]=vec3(0.0351787,-0.00499576,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00190997),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-1.5607e-05,0.000121605,-3.51182e-05),["active"]=false,["dirVecUp"]=vec3(0.0598219,-0.0139404,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187408,-0.98228,-0.00226994),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.04480|E|libbeamng.lua.V|*** in chunk: string
    531.06467|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.06473|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.06476|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(7.99389e-05,-0.000135645,-0.000133153),["active"]=false,["dirVecUp"]=vec3(0.0351777,-0.00499436,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191121),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000147566,0.000138524,5.27947e-05),["active"]=false,["dirVecUp"]=vec3(0.0598204,-0.0139403,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187403,-0.982281,-0.0022709),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.06478|E|libbeamng.lua.V|*** in chunk: string
    531.08431|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.08437|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.08440|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000276522,8.70183e-05,0.000323917),["active"]=false,["dirVecUp"]=vec3(0.0351797,-0.00499509,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191137),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000401919,0.000478433,-9.3546e-05),["active"]=false,["dirVecUp"]=vec3(0.0598196,-0.0139417,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187398,-0.982281,-0.00227193),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.08441|E|libbeamng.lua.V|*** in chunk: string
    531.10517|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.10524|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.10527|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000543669,-0.000107432,-0.000152981),["active"]=false,["dirVecUp"]=vec3(0.0351765,-0.00499414,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191007),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000492974,0.000527751,0.000107547),["active"]=false,["dirVecUp"]=vec3(0.0598191,-0.0139404,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187397,-0.982282,-0.00227173),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.10528|E|libbeamng.lua.V|*** in chunk: string
    531.12533|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.12540|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.12543|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000116929,8.17376e-05,-5.88181e-05),["active"]=false,["dirVecUp"]=vec3(0.0351789,-0.00499467,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191126),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000882382,0.000545999,-0.000303307),["active"]=false,["dirVecUp"]=vec3(0.059819,-0.0139395,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187397,-0.982282,-0.00227212),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.12545|E|libbeamng.lua.V|*** in chunk: string
    531.14490|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.14496|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.14501|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000328524,-0.000157419,0.000157223),["active"]=false,["dirVecUp"]=vec3(0.0351789,-0.00499487,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191025),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000693528,0.000962813,-0.00026468),["active"]=false,["dirVecUp"]=vec3(0.0598189,-0.0139403,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187399,-0.982281,-0.0022721),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.14504|E|libbeamng.lua.V|*** in chunk: string
    531.16573|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.16579|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.16581|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.00034209,-0.000208608,-0.000275842),["active"]=false,["dirVecUp"]=vec3(0.0351774,-0.00499422,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.0019103),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000112812,0.000818191,1.61066e-05),["active"]=false,["dirVecUp"]=vec3(0.0598193,-0.0139407,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187404,-0.98228,-0.0022719),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.16583|E|libbeamng.lua.V|*** in chunk: string
    531.18583|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.18588|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.18591|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000427529,-0.000446067,-2.29001e-05),["active"]=false,["dirVecUp"]=vec3(0.0351795,-0.00499186,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982354,0.0019116),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000132097,0.00129443,3.04582e-05),["active"]=false,["dirVecUp"]=vec3(0.0598221,-0.0139417,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187409,-0.982279,-0.00227109),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.18593|E|libbeamng.lua.V|*** in chunk: string
    531.20559|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.20566|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.20593|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000437793,0.000541964,0.000277324),["active"]=false,["dirVecUp"]=vec3(0.0351793,-0.0049963,0.999368),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191025),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(8.83794e-05,0.00108626,5.79423e-05),["active"]=false,["dirVecUp"]=vec3(0.0598217,-0.0139415,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187415,-0.982278,-0.00227088),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.20596|E|libbeamng.lua.V|*** in chunk: string
    531.22602|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.22610|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.22614|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000382255,0.000286269,0.000124413),["active"]=false,["dirVecUp"]=vec3(0.0351785,-0.00499637,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191049),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000442298,0.000742843,-0.000167082),["active"]=false,["dirVecUp"]=vec3(0.0598217,-0.0139405,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187418,-0.982278,-0.00227107),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.22616|E|libbeamng.lua.V|*** in chunk: string
    531.24619|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.24625|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.24628|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(5.55263e-05,-5.48261e-05,-5.83286e-06),["active"]=false,["dirVecUp"]=vec3(0.0351793,-0.00499527,0.999368),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191109),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000108947,0.000577328,0.000119026),["active"]=false,["dirVecUp"]=vec3(0.0598242,-0.0139405,0.998112),["id"]=4143,["dirVec"]=vec3(-0.18742,-0.982277,-0.00227008),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.24629|E|libbeamng.lua.V|*** in chunk: string
    531.26564|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.26571|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.26574|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000970925,-0.000256292,-0.000280399),["active"]=false,["dirVecUp"]=vec3(0.0351766,-0.00499453,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982354,0.00191004),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(4.61729e-05,0.00111401,9.91987e-05),["active"]=false,["dirVecUp"]=vec3(0.059823,-0.0139398,0.998112),["id"]=4143,["dirVec"]=vec3(-0.18742,-0.982277,-0.00226967),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.26575|E|libbeamng.lua.V|*** in chunk: string
    531.28651|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.28657|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.28660|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000106095,0.000380877,4.53212e-06),["active"]=false,["dirVecUp"]=vec3(0.035178,-0.00499438,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191149),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000244234,0.00114041,-5.20987e-05),["active"]=false,["dirVecUp"]=vec3(0.0598231,-0.01394,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187416,-0.982278,-0.00226934),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.28661|E|libbeamng.lua.V|*** in chunk: string
    531.30654|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.30661|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.30665|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000499569,0.000261468,0.000259712),["active"]=false,["dirVecUp"]=vec3(0.0351796,-0.00499454,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191039),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000887788,0.00116795,-0.000155274),["active"]=false,["dirVecUp"]=vec3(0.0598232,-0.0139394,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187411,-0.982279,-0.00226913),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.30668|E|libbeamng.lua.V|*** in chunk: string
    531.32637|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.32643|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.32647|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(1.09139e-05,0.000253492,-0.000253072),["active"]=false,["dirVecUp"]=vec3(0.0351781,-0.00499501,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191043),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000719034,0.00112364,-0.000229238),["active"]=false,["dirVecUp"]=vec3(0.0598246,-0.0139388,0.998112),["id"]=4143,["dirVec"]=vec3(-0.187406,-0.98228,-0.002269),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.32649|E|libbeamng.lua.V|*** in chunk: string
    531.34717|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.34723|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.34728|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000196198,-0.000307612,-0.000139517),["active"]=false,["dirVecUp"]=vec3(0.0351786,-0.00499293,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191128),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000186371,0.00129975,0.000218767),["active"]=false,["dirVecUp"]=vec3(0.0598253,-0.013939,0.998112),["id"]=4143,["dirVec"]=vec3(-0.1874,-0.982281,-0.0022681),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.34730|E|libbeamng.lua.V|*** in chunk: string
    531.36739|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.36745|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.36748|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000518811,-0.000236861,-9.57104e-06),["active"]=false,["dirVecUp"]=vec3(0.0351773,-0.00499453,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.0019096),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-0.000351973,0.00131085,0.000151497),["active"]=false,["dirVecUp"]=vec3(0.0598267,-0.0139381,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187396,-0.982282,-0.00226727),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.36749|E|libbeamng.lua.V|*** in chunk: string
    531.38728|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.38734|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.38737|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.000271224,0.000185963,-0.000167835),["active"]=false,["dirVecUp"]=vec3(0.0351776,-0.00499465,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191052),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(2.36115e-05,0.0012581,3.21437e-05),["active"]=false,["dirVecUp"]=vec3(0.059829,-0.0139381,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187393,-0.982282,-0.00226629),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.38739|E|libbeamng.lua.V|*** in chunk: string
    531.40831|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.40837|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.40840|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-3.77077e-05,-0.000258007,0.000102377),["active"]=false,["dirVecUp"]=vec3(0.0351776,-0.00499525,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982353,0.00191033),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(-6.20797e-05,0.000774927,1.78147e-05),["active"]=false,["dirVecUp"]=vec3(0.0598296,-0.0139367,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187392,-0.982283,-0.002266),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.40842|E|libbeamng.lua.V|*** in chunk: string
    531.42849|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.42855|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.42858|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000624925,6.46831e-05,-7.88141e-05),["active"]=false,["dirVecUp"]=vec3(0.0351787,-0.00499603,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191016),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000761664,0.0010173,-0.000258363),["active"]=false,["dirVecUp"]=vec3(0.059832,-0.0139366,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187393,-0.982282,-0.00226458),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.42860|E|libbeamng.lua.V|*** in chunk: string
    531.44848|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.44855|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.44857|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(-0.000328041,0.000245704,0.000186593),["active"]=false,["dirVecUp"]=vec3(0.035181,-0.00499315,0.999368),["id"]=3979,["dirVec"]=vec3(-0.187025,-0.982353,0.00191189),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(0.000394369,0.000898051,-8.33545e-05),["active"]=false,["dirVecUp"]=vec3(0.0598339,-0.0139351,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187397,-0.982282,-0.00226379),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.44859|E|libbeamng.lua.V|*** in chunk: string
    531.46941|E|luamem|Couldn't allocate 512 KB block (all blocks used or other failure)
    531.46947|E|libbeamng.lua.V|*** FATAL LUA ERROR: not enough memory
    531.46950|E|libbeamng.lua.V|*** while executing this line: mapmgr.objectData({[3979]={["vel"]=vec3(0.00064325,-0.00041674,-5.85289e-05),["active"]=false,["dirVecUp"]=vec3(0.0351789,-0.0049933,0.999369),["id"]=3979,["dirVec"]=vec3(-0.187024,-0.982354,0.00191093),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(218.354,1216.27,724.177)},[4143]={["vel"]=vec3(3.16545e-05,0.00099956,3.60657e-05),["active"]=false,["dirVecUp"]=vec3(0.0598383,-0.013935,0.998111),["id"]=4143,["dirVec"]=vec3(-0.187402,-0.982281,-0.00226221),["damage"]=0,["objectCollisions"]={},["pos"]=vec3(222.753,1215.6,724.005)}})
    531.46952|E|libbeamng.lua.V|*** in chunk: string
    Log attached, pointing to a hardware problem or?
     

    Attached Files:

  6. KJP12

    KJP12
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    Joined:
    Jul 26, 2016
    Messages:
    669
    What's your RAM?
     
  7. Josh

    Josh
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    Joined:
    Jul 21, 2013
    Messages:
    1,082
    So I tried, SFC scan, i'm running latest W10 creators update on a 225 GB Sandisk OS SSD.

    8GB RAM (had 12GB, pulled other stick out for other PC)
    ASUS AMD 380X
    i7-3770K @ 4.5GHz

    I was sitting at 6.5 ish usage when it crashed.

    @KJP12
     
  8. KJP12

    KJP12
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    Joined:
    Jul 26, 2016
    Messages:
    669
    Hmm... that's odd... I can't see why you would have a out of memory error with 8 GB... Can't be the core limiting it due to it having 8 threads...

    Have you ever experience random errors, like tabs randomly killing themselves, out of nowhere then your system blue screening? If so, you might have bad RAM (Source: Experince).
     
  9. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
  10. Josh

    Josh
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    Joined:
    Jul 21, 2013
    Messages:
    1,082
    No, I might just put in the other stick back in and see how beam reacts.

    I have been running 8 GB for 1-2 months now and with 0.9 I could max out the CPU with 12+ vehicles and no crash on gridmap in a similar situation like stated in the OP.
     
    • Agree Agree x 1
  11. KJP12

    KJP12
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    Joined:
    Jul 26, 2016
    Messages:
    669
    Then the RAM isn't the issue. Well, try what Nadeox says and see if it improves it.
     
  12. Josh

    Josh
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    Joined:
    Jul 21, 2013
    Messages:
    1,082
    Currently giving it a try, will see what happens and report back.
    --- Post updated ---
    So I allocated some more virtual memory and same or (similar) issue.

    Code:
    87.38258|E|luamem|Couldn't allocate 2.50 MB block (all blocks used or other failure)
     87.38260|E|luamem|Couldn't allocate 2.50 MB block (all blocks used or other failure)
     87.38263|E|libbeamng.Lua.Exception|not enough memory
     87.38264|E|libbeamng.Lua.Exception|******************************************
     87.38266|E|libbeamng.Lua.Exception|*** DISABLING VEHICLE DUE TO EXCEPTION ***
     87.38267|E|libbeamng.Lua.Exception|******************************************
     87.38269|E|libbeamng.Lua.Exception|*** you have to reload the vehicle
     
  13. Josh

    Josh
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    Joined:
    Jul 21, 2013
    Messages:
    1,082
    So I changed out the ram sticks to some patriot 2x8 GB 1600 to rule out a ram issue.

    Same issue.

    Is there anything else that could cause this issue? I even reset my BIOS to default, just for the heck of it.
     
  14. Josh

    Josh
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    Joined:
    Jul 21, 2013
    Messages:
    1,082
    @Nadeox1 any other pointers? I have exhausted most of the available via the interwebs and still haven't found a solution.
     
  15. Serpreme

    Serpreme
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    Joined:
    Jun 3, 2015
    Messages:
    69
    I'm having this same problem, attempting to spawn a fourth car crashes the game no matter what I do. Even tried a fresh install with no mods
     
  16. BreadForMen

    BreadForMen
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    Joined:
    Apr 5, 2013
    Messages:
    203
    I just tried this for fun and I can't replicate this at least on Gridmap with Safe Mode. I cloned 7 D-Series (cloning the clones) and no issues besides frame drops because of the amount of vehicles. My specs are in my signature for reference.

     
  17. Spaceballs the Username

    Spaceballs the Username
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    Joined:
    Oct 13, 2015
    Messages:
    568
    How much memory is BeamNG using just before you spawn another car to crash the game? It's possible BeamNG is running in a 32bit mode.

    If that's not the case, try completely reinstalling the game to see if it works.
     
  18. supra4life

    supra4life
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    Joined:
    Oct 14, 2015
    Messages:
    417
    If the issue is not fixed, i have some ideas. Clear your cache again and then go into the beamng folder and just clean up everything. Like old cache folders and remove every mod you have. Or try messing around in your PC to clear up more disk space or more memory by deleting old files and alowing more memory usage.
     
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