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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. lionflyer

    lionflyer
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    Sep 18, 2013
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    11
    Looks really good.

    A little bit of tidying up.
     

    Attached Files:

    • sexyass.jpg
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  2. Superbird11

    Superbird11
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    Dec 13, 2015
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  3. machine

    machine
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    yup

    In that pic the header color and the wheels are inspired by Blasphemi but the mod is really just a regular gasser, not really inspired by anything in particular.
     
  4. chris_lucas

    chris_lucas
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    Temple stuff
     
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  5. Peter Beamo

    Peter Beamo
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    • Informative Informative x 2
  6. Driv3r1142

    Driv3r1142
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    Welp, I am finally starting to get the hang of UV unwrapping things and mapping textures to them;
    screenshot_00733.png
    The headlights themselves need to be remade as for it confirmed a fear I had that they were too small. I am practicing right now, doing simple things to get used to the process, but this should expand into the more serious stuff like the interior.
    I do not expect to be as good as the devs when it comes to this stuff, but I think we all can agree that some decent textures/materials are better than just solid colors and chrome on their own.
     
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  7. needforsuv

    needforsuv
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    mate i did that WAAAAY back
     
  8. Driv3r1142

    Driv3r1142
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    I have experimented with some very basic UVing tonight, and if you saw my posts in Community screenshots today, I also got glowMaps to work on the headlights.

    The first screenshot is of the new headlights and a shot of the GlowMaps in action.
    I didn't get a chance to take a screenshot of them off as for I wasn't intending to upload these specific shots to the forums.
    screenshot_00744.png

    The next screenshot shows off some of the UVing I did for the back;
    screenshot_00745.png

    I made a custom "painted" logo/branding/(whatever) for the tailgate, but this does some strange stuff in a collision. (Right now this is done the same way the badges are done on the official vehicles.)
    Another new thing is the floor of the bed. Its its own Flexbody for now, as for I didn't want to unwrap the entire bed just for this part.

    Next up is getting the rest of the lights on the vehicle.
     
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  9. schumacher

    schumacher
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    The best renders I did yet:

    omega4.png omega3.png
    (Opel Omega A Caravan)
     
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  10. Inertia

    Inertia
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    my name jeff
    screenshot_01123.png
     
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  11. 440cid

    440cid
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    Just a simple tweak to use custom sound created on new audio system on stock engine. I was going to put it on exhaust but sometimes cars have more than one exhaust and that's too much work.



     
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  12. Driv3r1142

    Driv3r1142
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    You wouldn't believe me when I say that some idiot asked me "Do they work?"
    c29024af64f27dc11aa37cf553d349dc.png
     
  13. bluerider598

    bluerider598
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    Aug 13, 2016
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    My latest jbeam project, heavily WIP

     
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  14. ktheminecraftfan

    ktheminecraftfan
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  15. CreasingCurve

    CreasingCurve
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    Jan 19, 2016
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    #neverskiplegday
    screenshot_00012.png

    And can you people (immature idiots) stop this. Its called "Development Screens"
    @kaiser imnop You can call it whatever you want.
     
    #13795 CreasingCurve, Aug 26, 2017
    Last edited: Aug 26, 2017
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  16. KaiserimnopYT

    KaiserimnopYT
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    Cani call it "dev screens"


    Working on a lot of config for bomboy pack
     
  17. Peter Beamo

    Peter Beamo
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    Banger Pessima! :)
    screenshot_00046.png screenshot_00045.png
     
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  18. Taza

    Taza
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    After the louvers are modeled I can start texturing
    louvres.jpg
     
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  19. Deleted member 160369

    Deleted member 160369
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    Guest

    Cardboard Pessima? :D
     
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  20. BannedByAndroid

    BannedByAndroid
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    Jan 29, 2017
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    Ouch my "dream" come true! Thanks!
     
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