Hello, I've been trying to make two small mods and each time my textures don't show up, and I do not get any error about it ingame (when pressing *). To make short, I have an object, fixed on a bumper of the roamer (custom bumper jbeam to host my special part). All goes fine, the nodes and beams are there (a bit shaky but nothing worrying), but no texture on the object. I tried lot of things but couldn't fix it.. Inside the Dae file, I have 2 materials for my object, one for the object mesh itself, and one for the nuts' mesh, supposed to be glossy later on. They both have their separate material paragraphs in the material.cs, but still, nothing shows up. Notes : I already made textures for small mods before, the textures were always showing up, my old mods still work after the update, but my new mods' textures don't. I followed the tutorials, even cleared the cache but couldn't fix my problems, If someone could point out what's the mistake i'm making, that'd be great. Thank you for any help
Code: singleton Material(nuts) { mapTo = "engine_bumper_lift"; you are overwriting the previous material. use map to "nuts"
Sorry for late answer, after days without internet I managed to fix the skin of the sunburst weirdly Code: overlayMap[2] = "vehicles/sunburst/racingskins/racing_livery_raspberry.dds"; diffuseMap[2] = "vehicles/sunburst/racingskins/racing_livery_raspberry.dds"; Going to test right away with your answer to fix my other mod problem, thank you. Edit : Sadly did not work, unless I misunderstood you I'll have to keep working on it.