WIP Beta released Cops and Robbers - Maple Leaf Credit Union 0.9

A multi-stage heist in ECU.

  1. Occam's Razer

    Occam's Razer
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    Occam's Razer submitted a new resource:

    Cops and Robbers - Maple Leaf Credit Union - A multi-stage heist in ECU.

    Read more about this resource...
     
  2. RageBull

    RageBull
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    Hello! Recently downloaded, and I'm enjoying it. I'm at the part where you choose your car, how do you choose the car? Im confused.
     
  3. Occam's Razer

    Occam's Razer
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    You just have to drive under the picture of the car you want.
     
  4. RageBull

    RageBull
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    The ETK is behind the picture, parking brake on, not moving. Nothing is happening. Is this a glitch or...?
     
  5. Occam's Razer

    Occam's Razer
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    Right, sorry I wasn't clear: driving under the image will select your car, but you won't be driving it until the next scenario. Which is to say, you're only making the decision for later (Covet is default). After that, you just have to head back to the safehouse to finish the scenario.
     
  6. BombBoy4

    BombBoy4
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    The covet doesn't drive, so I got slammed by police :(
     
    • Agree Agree x 1
  7. Josef733

    Josef733
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    Very nice scenario. We need more awesomeness like this!
     
  8. jackjackow

    jackjackow
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    Brilliant, but the getaway was too easy. Please add more cops and add roadblocks? Like with spikestrips and cars, not just the fence things.
     
  9. Occam's Razer

    Occam's Razer
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    I know, and I agree. I do plan to add an extra vehicle to the getaway, but the detection loop code gets kinda messy when applied to two cars at once.

    As for roadblocks, I know I want to add them, I just haven't figured out how exactly to do it with cars. I also don't know how to create spikestrips.
     
  10. Flippi 284

    Flippi 284
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    Wait so for planning you just drive around?
     
  11. Occam's Razer

    Occam's Razer
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    Well, you 'case' the target, and you select your car. Though I suppose the former is really more thematic than gameplay-relevant. I also wanted to provide the chance for any players that don't typically peruse the map to get to know at least one route from the town to the safehouse.
     
  12. Flippi 284

    Flippi 284
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    Oh ok. I guess I can't last long enough to find the safe house or the town. I end up crashing :p
     
  13. Occam's Razer

    Occam's Razer
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    Oh, well I actually whitelisted the recovery button for the prep scenario. I figured there wasn't any real need to add tension during the setup phase, so if you press insert, you'll get your car back while keeping your progress.

    I'm uploading a new version now that will drop that hint if you wreck.
     
    • Informative Informative x 2
  14. Occam's Razer

    Occam's Razer
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    Occam's Razer updated Cops and Robbers - Maple Leaf Credit Union with a new update entry:

    Car Selection Feedback, Prep Stage Improvements

    Read the rest of this update entry...
     
  15. Xelerate

    Xelerate
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    Good, but seriously, I got lost really quickly. If there were more checkpoints that might be helpful.
     
    • Agree Agree x 1
  16. Occam's Razer

    Occam's Razer
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    The issue is that the scenarios are meant to be open-ended, and a trail of checkpoints are an inherently on-rails approach. I'll submit that there's no good reason for the planning stage to be as bare-bones as it is at present, but the heist is meant to allow the player to choose the direction of their choice. Eventually, the planning stage will have optional objectives that will require a more open-ended system, and for the moment, navigation is pretty close to the only real challenge this scenario pack has.

    And yes, I know that the Rocky Start campaign has such helpful features as a pause menu with a mini-map, directional arrows, and pick-your-path checkpoints. But to the best of my knowledge, these features are all specific to the campaigns system and cannot be inserted into standalone scenarios. Please, anyone, let me know if there is a way to incorporate them without needing a campaign.
     
  17. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

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    Eruggh another bug report review. If you report it, the staff will gladly remove crap like that. Nice project by the way.
     
  18. Occam's Razer

    Occam's Razer
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    Yeah, that's never fun, I'll ask to have it removed. And thanks, though this was a little more a proof-of-concept than anything too big or serious. Hopefully I can give it a little more content and challenge in the future.
     
  19. Occam's Razer

    Occam's Razer
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    Occam's Razer updated Cops and Robbers - Maple Leaf Credit Union with a new update entry:

    Better Planning Stage, Roadblock

    Read the rest of this update entry...
     
  20. bmwcrazy456

    bmwcrazy456
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    Good mod, can I be the cop?
     
    • Informative Informative x 1
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