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Reflections

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Nadeox1, Jan 1, 2014.

  1. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    I was wondering if Dynamic Reflections are planned in the future. I did some researches, and T3D allows something like happened in RoR (Dynamic Cubemaps, updating to the vehicle position). It would give the game +1 on Eye-Glossyness.

    Also, some improvements on the actual reflection, since you guys are already working on Skin colours. The actual ones, overrides the choosed colour (so a plain red will result 50% red and 50% chromed), while it would be pretty (and more realistic maybe?) to have a full red and the reflections added to it (like the "screen" blending mode in photoshop).

    I know this aren't Top Priority, but it would be nice to see them someday.
     
  2. Petrovsky

    Petrovsky
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    duplicate account of banned user AwesomeSauce

    Joined:
    Feb 9, 2013
    Messages:
    613
    +support
    Also, we should have the option to give cars a matte finish, so instead of proper reflections you would have stuff like this:
    matte-blue-lambo-wrap.jpg
     
  3. Samsuck

    Samsuck
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    Joined:
    Dec 11, 2012
    Messages:
    80
    As far as I know it's been confirmed that dynamic reflections are planned. I'm also looking forward to it.
     
  4. metalmuncher

    metalmuncher
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    Joined:
    Aug 6, 2012
    Messages:
    257
    AFAIK they had dynamic reflections working, but the performance was terrible and the lack of Fresnel made it look wrong, but I guess they will fix this when they get around to it.
     
  5. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Matte is very easy; just change the last value (alpha) for the color layer to 2 or more in the materials.cs to get a matte finish.

    As for real dynamic reflections: what metalmuncher said. We couldn't get them to work well or right, so we decided to postpone it and work on more important stuff. And yes, the blending of color/reflection is poor - this is a limitation of T3D's materials it seems.
     
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