Anything is okay for now, I mean so far I tried making jbeam but it doesn't work. This happens (I used gridmap as the sample map)
I know you've probably checked hundreds of times, but just make sure you arent missing any { }'s If you arent using Notepad++ id recommend getting it.
Don't make it a seperate vehicle; make it an additional modification. If you need any help/advice, PM me
First to add it ingame just add the model to the normal jbeam, as an aditional modification, and making it a separate unibody Then modify the jbeam to fit the model in BNEditor, that would be the easier way
First of all, in order to see how your model looks in the game, you need to go into the attached jbeam file and change "hopper_body" into whatever your model's name is in blender. I've attached some pictures to make it easier to see. This is just so you can see how it looks in game (materials and if you like the looks) and start adding the doors, the trunk door, and move the wheels (the wheels will be inside the frame at first) --- Post updated --- There are two outlined models because one should be the frame and the other should be the body
So, since my body's name in blender is called hopper_body_extended, do I put hopper_body_extended in the file you gave me?
Yeah, over "hopper_body" you put "hopper_body_extended" --- Post updated --- Remember, it's just the body, after you add the body, you'll have to add the hardtop if it's separate, and ofc the frame.
that is the body, the frame is the that metal thing below --- Post updated --- this is the frame have you got it showing in game ? the body ?
It's this thing Right Also it's not working. If it supposed to be in the Ibishu Hopper file in beamng it's not. And it doesn't work in the other thing