Multi-Stage Dampening

Discussion in 'Content Creation' started by ShinyChicken7, Dec 31, 2013.

  1. ShinyChicken7

    ShinyChicken7
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    Hey guys, I was just curious as to the possibility of a multi-stage shock. Is it possible to have the first 20% of a shock at x dampening, then the next 20% different etc etc. Also, What about Hydraulic bump stops? Any insight would be much appreciated! Thanks
     
  2. gabester

    gabester
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    This is all very possible; take a look at the rally coilovers on the Covet, for example - they are using the advanced damper settings.

    It is also possible to make progressive springs and dampers by setting shortBound to 0 - the bound is not a hard limit, but rather a linear increase towards the values set over 1 meter. So if you set beamLimitSpring and beamLimitDamp to a certain value, and your bounded beams have 0.0 shortBound, the beam will constantly increase in stiffness and damping linearly as it compresses. You could even make compound springs - you can duplicate the same beam and give it different properties, to make something like a spring that only kicks in when the suspension has compressed enough (give it a hard limit and some shortBound where you want it to kick in). I think this is what you mean - you could duplicate the shocks and have their spring and damp set to 0, but give them whatever limitSpring and limitDamp you want, and use shortBound to determine at what point in travel they are enabled.
     
  3. ShinyChicken7

    ShinyChicken7
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    That's exactly what I was looking for! Thank you

    Edit: Also, I'm messing around with the pickup, is there a way to increase the precompression? I can't seem to see what beam is causing the limit. I removed the exhaust because it was causing a limit to one side, but there is a hard limit on how far down the rear suspension seems to go
    thanks again
     
    #3 ShinyChicken7, Dec 31, 2013
    Last edited: Dec 31, 2013
  4. ShinyChicken7

    ShinyChicken7
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    I have another question, I have started to mess around in Blender, and I moved the Wheels, axle and hubs, but now I get this issue
    Any help would be great!


     
    #4 ShinyChicken7, Jan 2, 2014
    Last edited by a moderator: Oct 21, 2015
  5. Davidbc

    Davidbc
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    did you also edit the jbeam to fit with the changes you made?
     
  6. ShinyChicken7

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    I think so, I moved all the hub nodes. When it spawns in, you can see that the tires do line up.
     
  7. mrniz666

    mrniz666
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    Did you change the origin to 0, 0, 0?
     
  8. gabester

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    If you just move the entire wheel mesh, you probably also moved the pivot away from 0,0,0. Flexbodies MUST have their pivot at 0,0,0 and their transforms frozen/reset.
     
  9. ShinyChicken7

    ShinyChicken7
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    Thanks mrniz666 and gabester. I had no idea about the whole origin setting. This is probably the 2nd time I have ever opened a 3d editor :) Anyways, google showed me what the origin was once you told me I had to reset it and I got the results I wanted

    Thanks again! Now, to start learning modelling to get rid of the nasty gaps in the upper and lower arms :p

     
    #9 ShinyChicken7, Jan 3, 2014
    Last edited by a moderator: Oct 21, 2015
  10. gabester

    gabester
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    Broken record here. Smoothing groups :p Assuming you're using Blender; just run an edge split on everything with the angle set to something like 60-80.
     
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