Custom Object Help

Discussion in 'Content Creation' started by xX_HarambeMemes_Xx, Oct 1, 2017.

  1. xX_HarambeMemes_Xx

    xX_HarambeMemes_Xx
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    Recently I tried my luck at making a map in BeamNG. I decided I would try creating a custom object for my map. I made the object in sketchup, saved it as a .dae, and placed it in my map folder. When I loaded it up, everything appeared to work except that some custom textures, which I made for the object, were missing. I tried reloading the map, and this time the entire object was without any textures.

    Apologies if this is in the wrong section or if there's an obvious answer.

    Thanks
     
  2. gigawert

    gigawert
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    I have this same issue with random missing textures when using Sketchup assets in Beam. I don't know if there is even a way to fix this.
     
  3. xX_HarambeMemes_Xx

    xX_HarambeMemes_Xx
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    Well that sucks :(

    Kept reloading the level and each time different parts would have their correct textures, but never the entire object...

    Hopefully it'll work eventually.
     
  4. xX_HarambeMemes_Xx

    xX_HarambeMemes_Xx
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  5. gigawert

    gigawert
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    Tell us how you solved it, we'd like to know. :p
     
    • Agree Agree x 1
  6. xX_HarambeMemes_Xx

    xX_HarambeMemes_Xx
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    I found out that if I have custom textures and normal sketchup textures on the same object, the whole thing would lose it's texture in the editor. I have to make individual objects and combine them in the beam map editor.
     
  7. gigawert

    gigawert
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    Interesting, I will have to try that.
     
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