It can't drive straight without wobbling or falling apart, so you can forget about offroading for now
It will off-road right now, you just gotta be gentle with it. It has temporary steering setup as I haven't made a steering rack for it yet. This means the geometry can get weird at times and make the wheels flop backwards. The same goes for the rears at the moment as well. I want to hold off building the JBeam for the steering until it gets 3D modeled first. That way it can match the geometry of the 3D model. Same goes for the A-Arms, sway bars, ... so on and so forth... you know how it goes. That being said though, even in its jiggly state, it can crawl over just about anything. Any of the rock sections or that weird little stair course on grid map it monsters with ease... as long as you take care with that weird temporary steering.
While @atv_123 is making the thing work ingame, I'm still making some visual stuff. This time I made an antenna
The progress is very slow. I'm redoing a lot of meshes since the look of them bothers me more than it should (for some reason), so I'm losing time on unnecessary stuff, where I should be focusing on making more details But atleast I did make the proper tow hitch
This i awsome i love Hummers and have been following all the updates for a few months. Cant wait for a Beta or Alpha or something
We need a "supertruck" version like this: It should be called: -500S(For a street, 500 HP version) -550S/S(The same but turbocharged or supercharged) -750ST(SuperTurbo, street) -1000D(D-Drag, Stupidly turbocharged or supercharged)
I'll just leave this here, while we are talking about vortec... Looking good! Now the development is going fast, man! That's awesome to see!
Sorry... I did not mean to do that... (I wouldn't say that stacks are "unnecessary") I have more if you are interested