WIP Beta released Nintendo Mario Kart 8 - Standard Kart

Discussion in 'Land' started by SushiPro, Jun 27, 2017.

  1. Prizedcoffeecup

    Prizedcoffeecup
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    Joined:
    Oct 28, 2013
    Messages:
    87
    It seems you already know about the brakes, however there seems to be one more problem as well...if you hit any bump too hard, the tires pop too easily. No clue if this was intentional or not, but even though it doesn't impair ability to jump the vehicle like I've been trying to do when I discovered that even some normal bumps can do it, but it's kind of annoying.

    Otherwise, wow. This vehicle has been made very well...only thing I'd suggest adding cosmetically is some suspension model of some kind that looks the part, though this is optional.
    --- Post updated ---
    Another problem I'm finding too related to the ignition thing...it seems that the starter is too weak to start the engine unless you drag the vehicle forward some, throw it in drive and keep holding the starter key until it somehow catches.
     
  2. baarry5444

    baarry5444
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    Joined:
    Apr 8, 2014
    Messages:
    598
    An actual go-kart for BeamNG? It's pretty clear that this vehicle is fun to drive. Also, the model is very good and allows for various customization via color palettes.
    The only thing left is to fix a couple of issues (which are already known), but even then, it's still an awesome mod!
    Keep up the good work!
     
  3. SushiPro

    SushiPro
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    Joined:
    Dec 21, 2015
    Messages:
    258
    Ugh, sorry guys. I haven't given you the latest version. Most of the stuff is better on this. It was originally on the repo but was removed in case of copyright. Anyway, it's attached to this post. Have fun! I can't work on it because of school stuff.
     

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