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Is collision in this better than RoR?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by .:screampeach:., Aug 15, 2012.

  1. .:screampeach:.

    .:screampeach:.
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    Aug 5, 2012
    Messages:
    14
    Hello,

    I haven't seen any other threads asking this question, so I thought I'd ask it myself.

    How's the collision with other vehicles in BeamNG, Is it better than the collision in Rigs of Rods? Going by the videos, it seems that you can wreck two vehicles into each other at fairly high speed, and not get stuck together.
     
  2. GLion

    GLion
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    Aug 14, 2012
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    i'm pretty sure the collision is better than ror
     
  3. MoJoe

    MoJoe
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    I think so, at least it looks pretty now :D

    I think the main difference will be the performance with multi-core support now.
     
  4. Trykkestar

    Trykkestar
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    Aug 8, 2012
    Messages:
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    I was wondering that too. In the videos, I saw that the hoods of the D15s go through each other (in the clip where the two crash into each other). That's much better than RoR, but still not perfect. The game isn't done though, so they could improve later on.
     
  5. Zack240

    Zack240
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    Aug 9, 2012
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    We would hope so. But yes it is.
     
  6. HerrFalcon

    HerrFalcon
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    Aug 22, 2012
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    At first, RoR is already amazing to me by its physics.

    We sure do have high hopes for BeamNG to have more stunning physics than what we've seen in past
    And me, I hope it's going to be an awesome "game or simulator" we can play with!
     
  7. Kookas

    Kookas
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    Joined:
    Aug 17, 2012
    Messages:
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    If multicore support improves the performance of the original RoR code enough, that would give them space to implement more precise physics (on top of generally improving it). So I suppose it's to be expected that the physics here will blow RoR away.
     
  8. SeaDooSnipe

    SeaDooSnipe
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    Aug 5, 2012
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    True, as with RoR when we tested multicore support, it didn't double performance. As in (4x faster than 1 core, 2x faster than 2 cores). But also by the looks of it Gabe has used less nodes for the Gavril D15, unlike the Gavril line he has for RoR.
     
  9. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
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    Node counts are about the same as my newer RoR cars. Thomas and Estama have done some unbelievable code work (and there's still more they can do) to optimize everything.
     
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