Solved Imported Object when scaled

Discussion in 'Mod Support' started by Fusion9, Oct 8, 2017.

  1. Fusion9

    Fusion9
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    When I upscale an imported object (Which has been made in blender, textures in sketchup) the object can be passed through by my vehicle. I have used Ctrl A in blender to make sure its scale, rotation and location is correct, I have also made the object have visible mesh.

    I can crash into the mesh but it is not in the correct place in correlation with the object.
    If it means anything when the mesh was the original size it seemed to only hit the tires of the car, it also seems like the mesh when enlarged keeps the collision in the original spawn place when it was smaller.

    I just don't understand why its doing what its doing.
    Capturehelp.png
     
  2. Gavril T85

    Gavril T85
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    change collision mesh to visible mesh. Untitled.png
     
  3. Fusion9

    Fusion9
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    It is...
     
  4. Gavril T85

    Gavril T85
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    then idk
     
  5. Sithhy™

    Sithhy™
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    Ugh... Missing jbeam?
     
  6. Driv3r1142

    Driv3r1142
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    He's talking about a static object here, not a vehicle :/


    Idk why visible mesh wouldn't work on this... I never really had any issues back when I used sketchup for my modeling...
     
  7. Fusion9

    Fusion9
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    This is most confusing!
     
  8. bobby_boulgat

    bobby_boulgat
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    i think the problem come from sketchup. Maybe you have to explode the "group" of the objet. The scale can be changed in the beamNG editor. You have also a tool for see the collisions
    2.jpg 1.jpg Next, set on visible meshes don't give always a perfect result. If your mesh are too small or badly arrenged, you can pass through or stay glued
     
  9. Fusion9

    Fusion9
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    I'll try that when I get back home today.
     
  10. Fusion9

    Fusion9
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    Thanks! Seems to have worked properly. Such an annoying issue for something so small.
     
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