[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. Shelby 427

    Shelby 427
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    I was saying that I'm patient, the F40 Bolide came out yesterday and I was stating that I waiting months for it, as an example of how patient I am
     
  2. gameboy3800

    gameboy3800
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    there isn't a contest for who is more patient...
     
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  3. aman1127

    aman1127
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    How hard would it be to add a driver? some of the other mods have a Stig option for example....any driver suit gfx available?
     
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  4. Shelby 427

    Shelby 427
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    I know this, I was tired when I wrote that comment, just had 2 tests in one class period, which was complete and udder bs, (55 questions in 30 minutes, surprised I finished it, had to use eurobeat and hidden earbuds but I did it) and just wanted to sleep, that comment was the last thing I did that day, I have not gotten much sleep since then
     
  5. mydoomfest56

    mydoomfest56
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    quick question, does the legacy pack still work on the latest version?
     
  6. Deleted member 160369

    Deleted member 160369
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    Nope.
     
  7. supercharge71

    supercharge71
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    heres my freestyle with the beta digger, I love it so much! But I was wondering if the panels can be weakened just a bit to be able to peel off almost like this (0:30)
     

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    #1447 supercharge71, Oct 24, 2017
    Last edited: Oct 24, 2017
  8. Olrosse

    Olrosse
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    I haven't tried the new grave digger yet, but i did put a jbeam on grave digger on the old crd and got it quite close to that if remember correctly, the panels fell off quite easily together when it first got detached one place, however the old jbeam was rotated wrongly by 90 degrees so that jbeam wouldn't work now without quite some work,
     
    #1448 Olrosse, Oct 24, 2017
    Last edited: Oct 24, 2017
  9. Shelby 427

    Shelby 427
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    you know what's great? sometimes they loosen the bodies to have them fly off intentionally, and we can do that in Beam, I love being able to break a few nodes to loosen the body just to shake it off during a run,idk what it is, I guess having panels flopping around makes it interesting
     
  10. Deleted member 160369

    Deleted member 160369
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    They could.

    Mesh is too high-density/high poly for that though, without some rigidifiers spiking and glitching were massive.

    Only way to prevent this is to limit deformation (with limiters and rigidifiers) or to have a much denser jbeam to match the mesh polyflow. Second solution is not optimal.
     
    • Informative Informative x 1
  11. Olrosse

    Olrosse
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    sometimes spiking is caused when som vertices are further out then the jbeam,
    moving the outer nodes slightly outside can reduce it alot, basically making the jbeam slightly bigger than the mesh,
    also i beleve having all the nodes slightly offset outside the mesh can also improve it alot,

    and of course if grouping is wrong it can also mess up the mesh trying to move with the wrong nodes.
     
  12. Deleted member 160369

    Deleted member 160369
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    Nevermind. Fiberglass doesn't really flap around, unless heavily cracked - as seen in the video.

    I'd rather have mild deformation and predetermined "cracking" points where the mesh parts are separated, as it is now, instead of soft, deformable panels that behave like malleable material.

    More realistic, in my opinion.
     
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  13. supercharge71

    supercharge71
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    Sounds good, it's your mod so take it where you want. Just giving suggestions :)
     
  14. ThunderBuddy02

    ThunderBuddy02
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    ScreenShot2017-10-28at94307PM.png

    Little something for y'all.
     
  15. mydoomfest56

    mydoomfest56
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    i was wondering about this. what happen to matchbox201? is he not part of it anymore?
     
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  16. Deleted member 160369

    Deleted member 160369
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    He quit the game and abandoned the project a few months ago.
     
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  17. Shelby 427

    Shelby 427
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    according to youtube he left 6 months ago, as his last video on BeamNG was 6 months ago, tbh I didn't even notice, I thought he was active and not posting comments, just got on to see what was up and left like I do sometimes
     
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  18. gameboy3800

    gameboy3800
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    I'm not sure if this is necessary or needed, but I apologize for advertising this group in my videos. Even though Flying gave me the ok to do so, i should have thought of what would become of it. now this group is bloated and filled with completely inactive users that do not even help with the new betas or anything like that. this section of the group is a shell of its former self. It's sad. and i'm sorry.
     
  19. Deleted member 160369

    Deleted member 160369
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    No need to apologize: you did the right thing back then.

    The group is a shell of its former self because its finality changed. Once, it was our own subforum for everything monster trucks.

    Now we have two distinct groups with very specific roles. Development of the mod is likely not that attractive to most users.
     
    • Agree Agree x 4
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