Improved driving physics.

Discussion in 'Ideas and Suggestions' started by kristaps552, Jan 7, 2014.

  1. The Sturmovik

    The Sturmovik
    Expand Collapse

    Joined:
    Aug 28, 2013
    Messages:
    110
    Agreed. While I have no racing experience, I expect the exact same thing. These cars are modeled like normal street cars, which are not tuned like race cars for cornering or speed, but rather to comfortably move you from point a to point b.
     
  2. TheFastRacer

    TheFastRacer
    Expand Collapse

    Joined:
    Nov 29, 2012
    Messages:
    534
    Ughh, here we go again. Too bad these kind of threads will never stop.
     
  3. simon48

    simon48
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    203
    Any chance of this map being public? I might be wrong, but I think a while back you said it was a map you where working on. It's the type of map I love, urban look, long straightaways and some jumps and obstacles.
     
  4. logoster

    logoster
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    2,084


    OOOOOOOOOOO, you stole tdev's signature catch phrase, he's gonna get you, lol ;)

    really can't wait for this race update, going to be so exciting
     
  5. simon48

    simon48
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    203
    Awesome! I'll be watching for it! Is there a thread for it right now? I'm hoping "one day" is tomorrow. ;)
     
  6. Singh336

    Singh336
    Expand Collapse

    Joined:
    Sep 5, 2013
    Messages:
    208
    saying that you improved the tire physics makes me feel a lot better.

    the cars handle very realistically, but LFS has it down, yet thats all they focus on and the game is years and years older than this one.

    So keep going, im sure the update will be great.
     
  7. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    You'd also be surprised how much of a difference the map has on how the handling feels. Dry Rock Island's unrealistically bumpy (don't worry, we're fixing it) roads and weirdly tight kinked corners (civil engineer's nightmare) make the handling seem worse than it is. On the new upcoming East Coast map, Sam put on his civil engineer hat and it feels like a brand new game. It's really fun.

    A lot of the things that seem wrong are fixed in ways you wouldn't expect - like what I mentioned before about input lag and the tire squealing sound. There's a general feeling that you have to turn way too far in BeamNG to make a turn, or that it's unresponsive on center... but those problems disappear almost completely when you have minimal input lag, corrected tire sounds, and properly designed roads.
     
  8. Straubz

    Straubz
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    370
    I guess you have never been to the Australian rural areas, i have to put up with roads like on Dry Rock Island ever day on my way to and from work.:(
     
  9. wilder

    wilder
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    66
    Well After Reading all of this I am Even more excited about the update. It is Insanely hard to create a good road with slightly banked corners. I think i spent at least 6 hours on about 4 miles of road just to make it perfect. soon as the mapp makeing tools get more dialed in it will alone make a big change. otherwise to create a quality map for now with the tools provided can take at least 3-4 months of hard work...:D
     
  10. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Are you using the ingame heightmap tools? They are pretty terrible, I would suggest editing with Earthsculptor or L3DT which both have far better control and tools. Things like camber and a rounded road surface are difficult but certainly possible in L3DT.
     
  11. mihibo5

    mihibo5
    Expand Collapse

    Joined:
    Jun 16, 2013
    Messages:
    24
    About the third one... Slow down. ;)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice