Looking at the graph showing BeamNG's popularity on Steam, I noticed that it rises a lot when a new update comes. So, in order to keep the high popularity constant, I have an idea: instead of releasing big updates with a lot of things once a few month, the devs could make tiny ones, often consisting of just one thing (e.g. exhaust flames), once a few days. What do you think?
The engine is very unstable, and constant updates would make large updates (Such as engine overhauls) pretty much impossible.
Sometimes, more time between updates is needed, especially when we are working on new features that needs more work/time. Smaller updates won't give us much time to break the game, do stuff, and then put everything back together.
Maybe some features would have a longer waiting time. Still, my point is "a few smaller updates, instead of one big one".
Also consider that actually pushing an update takes considerable amounts of time, time that can't be used to work on the actual game.
I thought about this a few nights ago and decided that this would be way too much work I mean smaller or more simple games ie unturned can do this because not much is needed in this game though it is too complicated to do that with.
I don't mind waiting for updates. Besides, when you get a lots of features all at once in a big update, it's like a mini Christmas
Yeah, sometimes you just have to deal with waits for updates. At least when things are slow, you know something big is coming.