WIP Beta released Insane Testing v0.1 .

Insane Testing map for insane tests

  1. Insanegaz

    Insanegaz
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    Aug 3, 2013
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    508
    Upgraded the mudding area.
     

    Attached Files:

    • BeamNG2017-06-2917-46-12-87.jpg
    • BeamNG2017-06-2917-47-27-78.jpg
    • BeamNG2017-06-2917-47-34-02.jpg
    • BeamNG2017-06-2917-47-41-56.jpg
    • BeamNG2017-06-2917-47-50-51.jpg
    • Like Like x 5
  2. Carbunny2

    Carbunny2
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    Dec 29, 2015
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    +Insanegaz I saw that there was an area that can hurt peoples eyes (or brain)/trigger epilepsy in a video of yours, can you change the texture please?
     
  3. Insanegaz

    Insanegaz
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    Maybe, a warp speed kinda look I did originally.
     
  4. Carbunny2

    Carbunny2
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    Dec 29, 2015
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    A warp pattern huh? Maybe at the other end, it could lead to some place... Anyways, thank for the response!
     
  5. RedBoyRyan

    RedBoyRyan
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    Jun 2, 2016
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    can i download? the link is broken


    EDIT:

    nvm, i havent been here for a while lol
     
  6. ford is awsome

    ford is awsome
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    Jul 15, 2015
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    wow i saw the pics and was amazed i used to use this map every time i got on till updates broke it i will download it as soon as it comes out amazing work man
     
  7. Insanegaz

    Insanegaz
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    Thanks, it's always worked though :)
     
  8. Carbunny2

    Carbunny2
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    So when's the download out?
    --- Post updated ---
    So when's the download out? (sorry, messed something up)
     
  9. Insanegaz

    Insanegaz
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    Aug 3, 2013
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    Some more progress on the map.
    Added a new tunnel.
    Rebuilt the wall of death.
    Made my own loop object.
    Finished ramp near mudding track.
    Added a running stream down the hill through waste drains into spike pit area.
    Reworking the race track adding Ai.
    Finished working waterfall.
    Sure i've done other things but can't remember

    Left to do alot.

    When will it be released? When it's completed :D
     

    Attached Files:

    • BeamNG2017-07-2710-09-16-28.jpg
    • BeamNG2017-07-2710-16-48-19.jpg
    • BeamNG2017-07-2710-16-57-40.jpg
    • BeamNG2017-07-2710-17-15-33.jpg
    • BeamNG2017-07-2710-17-22-76.jpg
    • BeamNG2017-07-2110-35-16-20.jpg
    • BeamNG2017-07-2710-22-44-96.jpg
    • BeamNG2017-07-2710-23-30-54.jpg
    • BeamNG2017-07-2710-23-39-80.jpg
    • BeamNG2017-07-2710-26-29-11.jpg
    • BeamNG2017-07-2710-26-40-95.jpg
    • BeamNG2017-07-2710-26-48-05.jpg
    • BeamNG2017-07-2710-26-57-38.jpg
    • BeamNG2017-07-2710-27-15-96.jpg
    • BeamNG2017-07-2710-27-17-96.jpg
    • BeamNG2017-07-2710-27-26-39.jpg
    • BeamNG2017-07-2710-27-45-32.jpg
    • Like Like x 3
  10. KKG Clan

    KKG Clan
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    May 30, 2016
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    Its like you are remaking the map. Great Work !
     
  11. MilanKD

    MilanKD
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    Jul 23, 2016
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    941
    You said you would update this mod today, Are you still going to do that? Or did your plans change?
     
    • Agree Agree x 1
  12. Insanegaz

    Insanegaz
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    Somethings got messed up so it will be out soon.
     
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    • Informative Informative x 1
  13. Caoscobra

    Caoscobra
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    Jan 3, 2017
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    2
    when you tink the map go to relase?
    --- Post updated ---
    SORRY
    When you think to draw and map?
     
  14. Insanegaz

    Insanegaz
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    • Like Like x 4
  15. BeamNg_Pro

    BeamNg_Pro
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    Oct 14, 2015
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    Good job! I like new map! :)
     
  16. hduncan806

    hduncan806
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    Dec 26, 2015
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    90
    You should put some of the slippery water or ice at the beginning of the drag strip for burnouts I think that would be pretty cool!
    --- Post updated ---
    especially for the drag car with huge tires that can't even start to do a burnout
     
  17. EcoWagon

    EcoWagon
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    Joined:
    Jul 11, 2017
    Messages:
    16
    Happy 2 year anniversary of this map!
     
  18. Hasii

    Hasii
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    Joined:
    Apr 5, 2017
    Messages:
    16
    Im having resource load error, the game says "Failed to create resource" then shows what resource (mostly from \art\...). I have deleted old mod, cleared cache, deleted backups, yet i get this error. anyone knows how to fix it?

    Edit: im using the v0.10.0.1.4385 - RELEASE x64 version if that makes a difference.
     
    #558 Hasii, Oct 25, 2017
    Last edited: Oct 25, 2017
  19. Insanegaz

    Insanegaz
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    508
    Strange it wouldn't work, can you move all mods to a different folder and try it on it's own.

    is it installed in \Documents\BeamNG.drive\mods
     
  20. Hasii

    Hasii
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    Apr 5, 2017
    Messages:
    16
    I did a even deeper digging and found some zips all the way from march 2016 of your mods early stages at the very bottom. Now the mod loads up very well.

    Sorry i took your time. Only if the devs could implement a "mod channel" where devs updates would automaticly fetch in-game like the Nexus Mod Client.....
     
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