Or ropes to tie down stuff... look at the side of the pianos... Every single of them has 2 ropes/straps running over them and they seem to connect to the flatbed, that means there might be some sort of vehicle connecting mechanic which means, that the 2 tow trucks are not that far away... --- Post updated --- + I they don't seem to align with the "grabable" nodes on the flatbed
You're all missing something even more obvious about the Pigeon. The standard 658cc engine would not have been legal in Japan until after the Pigeon was discontinued.
I just saw that hot-loading for meshes are now fixed, but I feel like I need to ask this? What was that prop shown in the video? A helmet of a power armor suit thing from Fallout or is Atomix a developer again?
The only thing unrealistic about the game is the things us players throw at it. The game itself is amazing and will always be amazing with physics.
More old dev statements about vehicle-related content that hasn't happened yet! Apparently, the H-Series may have a passenger variant with a side door (or two), as evidenced by this post on Page 1 of the H15 Vanster thread: Another 200BX example, this time about a potential drift missile and a mysterious 2.5-liter engine, on Page 10 of the car's thread: That 2.5-liter engine is a rather fascinating thing, to be honest. It's not specified as to what type of engine it's supposed to be, but I believe that it could be the now-2.7-liter V6 in the '96 Pessima. As shown here, it has had parts added to it hinting that it could potentially be the fourth Hill Climb car of Beam, which would make sense for a WCA update and its touge mountain (which looks suitable for Pikes Peak-like events).
It's Suzanne from Blender. A standard mesh that comes with the package, commonly used as a test object for materials and exports.