You guys were complaining about Jbeam which is hard so with my personal mods I take the closest things JBeam and then I slowly modify it over time. Mustang=moonhawk BMW 2002=miramar ETC
I'm seriously not complaining, just having difficulties with it. slowly figuring it out. Nothing is easy, patients, and time. --- Post updated --- I'm trying to create a skin for one of my cars, just having trouble with it. I need a clean source file for the grand marshal. This is what I'm trying to accomplish. Any ideas what the hell I'm doing wrong? Read the wiki on the file section, However still having issues with the process.
I'm trying to create a skin for one of my cars, just having trouble with it. I need a clean source file for the grand marshal. This is what I'm trying to accomplish. View attachment 351267 View attachment 351268 View attachment 351269 Any ideas what the hell I'm doing wrong? Read the wiki on the file section, However, I'm not having any luck with it. Please someone kinda give me few pointers?
How is you car uv mapped, how does the materials.cs look like? What do you mean by "clean source file"?
Well I'm just a little unclear exactly how the skin mapping works for the game, The wiki is informative, don't get me wrong on that note. However I'm just a little confused how to perform the necessary actions to get it to work. I'm really not trying to overwrite someone else work, of course that is wrong. I've read how to use the "hatch" process, and I understood it. But I really can't seem to get the "grand marshal" to work. Did I miss something in the configuration process? DO I have to start from scratch? Basically that's my question.