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0.11.0.5 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Nov 22, 2017.

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  1. Ytrewq

    Ytrewq
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    I get increased lag in the suburban district:
    71.jpeg
    All areas around it are OK.
     
  2. KèrozéN

    KèrozéN
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    Feb 14, 2014
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    389
    The "Node to Node coupling" does not work on a clean cache/without mods.
    Nobody else ?
     
  3. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    1,900
    It works correctly here. Have you modified the mouse bindings? Click "reset all" in the Controls menu to make sure you revert any modifications you may have made to the controls.
     
  4. BowlerHatJack

    BowlerHatJack
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    Aug 5, 2016
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    1,388
    Tried it in safe mode? Cleared cache?
    The burnside engine works fine here. I tested the custom config and the drag config.
     
  5. KèrozéN

    KèrozéN
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    the bindings are original (ctrl+left click and middleclick), except for vehicle binds.
     
  6. MisterKenneth

    MisterKenneth
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    Turns out there was a sbeam file in the burnside's Documents folder. It "hatch" in its name.
     
  7. OttoNL

    OttoNL
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    Apr 27, 2016
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    125
    The physics seem to go out of control right before you hit a laggy patch like some intersections. It'll suddenly loose way more grip then it should, start spinning out, then I let myself roll backwards for a few meters and I'm in the laggy zone.
     
    #247 OttoNL, Nov 24, 2017
    Last edited: Nov 24, 2017
  8. anselme

    anselme
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    290
    detailed crash app not working at all
    clear cache and reinstall done
     
  9. Taza

    Taza
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    Nov 8, 2015
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    1,335
    I have a rather interesting problem: almost all sounds are gone. I have tried clearing cache, running in safe mode and verifying game integrity. Sounds like UI and skid are silent, but engines and crashing sounds work.

    Good update anyway. The new map runs at about 35-45 fps on my oc'd 860M. I wish there was more to the nos system though, like 3d models around the intake etc.

    EDIT nvm I had 0.10 running, solved
     
  10. The Gas Station

    The Gas Station
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    Jul 14, 2016
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    272
    I think it's a bug but I'm not sure: Unlike headlights and lightbar, the police siren toggle resets itself if you reset the police car. I'd be happy if the siren would stay on after reset, like the lightbar and headlights
     
  11. fivedollarlamp

    fivedollarlamp
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    Some things with WCUSA....


    This lot is made of dirt.

    screenshot_00131.png

    Some areas are in DESPERATE need of vegetation

    screenshot_00133.png screenshot_00132.png

    These street endings are really abrupt (And I think there should be a reason for the block off,downed power line/construction?)
    screenshot_00134.png screenshot_00135.png

    These curb areas look funky too.

    screenshot_00137.png screenshot_00136.png
    --- Post updated ---
    -edit- I'm not getting the new photo mode sound
     
    • Agree Agree x 1
  12. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Confirmed, added to the list.

    EDIT- Should be fixed for the hotfix
     
    #252 Nadeox1, Nov 24, 2017
    Last edited: Nov 24, 2017
    • Like Like x 1
  13. Dagalufh

    Dagalufh
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    Feb 14, 2014
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    Does anyone know if it is possible to make some sort of timer kick in automatically when the staging at the drag is triggered?
    That would allow it to take the time automatically and display it as a in game notification when crossing the line?

    Would be cool to be able in freeroam, just drive to the dragstrip and then get a time :)

    (With built in max timer if the driver drives another way for instance)
     
  14. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    Please do try the "reset all" option just in case (make a backup of inputmaps if you want).
     
  15. MistyMyles

    MistyMyles
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    Jun 25, 2015
    Messages:
    92
    BUG-The headlights could do with being a lot brighter. Also the Moonhawk headlights don't work.
    FEEDBACK-You should add a boost gauge to the inside of all interiors.

    Cleared Cache and in Safe Mode
     
  16. BombBoy4

    BombBoy4
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    Joined:
    May 16, 2015
    Messages:
    1,601
    The GTR rear spoiler, diffuser, and exhaust for the Bolide don't show up on any Bolide, modded or not.
    In the console, it says it couldn't be rendered because there is no texture assigned, so I'd say check the materials.cs texture and the 3d texture names.

    Edit - already reported :\
     
    #256 BombBoy4, Nov 24, 2017
    Last edited: Nov 24, 2017
    • Agree Agree x 1
  17. OttoNL

    OttoNL
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    Apr 27, 2016
    Messages:
    125
    Repairing / Resetting a car now doesn't always make the car horizontal, it also has a lot more variation in the spawn location.
    This also happens with scenario's, sometimes the car spawns a foot forward. If you have a scenario with cargo, this might mean that the cargo spawns stuck in some body panel of the car.
     
  18. skodakenner

    skodakenner
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    May 24, 2015
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    1,404
    So after playing the new update ill have to say its absolutly awesome but i have a problem if i window the game and then go back to fullscreen the FPS drop from 35 down to 14-15
     
  19. OttoNL

    OttoNL
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    Joined:
    Apr 27, 2016
    Messages:
    125
    Yeah it doesn't like being windowed I think. First time I started it it started windowed and I had a big black purple bar across my screen.
    When I used a screen recorder it tried to record everything on the desktop, not specifically BeamNG so it wasn't focused on the game and I had to reboot my system before I could get my normal frames again.

    Oh yeah also the update broke the World Editor it seems. I can't change my scenario's, it just won't save a .prefab file. It selects it, prompts me whether or not to overwrite, I click yes, Nothing actually happens. Last Changed date and time don't change either.
     
  20. Taza

    Taza
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    Joined:
    Nov 8, 2015
    Messages:
    1,335
    These pictures sum up my experience of modding 0.11:
    011_welp2.png 011_welp.png 011_welp3.png
    It takes 5 minutes on average to change anything. Saving a .jbeam in the unpacked folder hangs the game for minutes. The game crashed when I saved a .jbeam while the game was paused. Also a sidenote, 0.11 tells I have over 500 mods even though in 0.10 I had 298.
     
    • Agree Agree x 3
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