I am currently trying to tidy up my flexbody wheels, but they will not behave themselves As far as I can tell, some parts of the mesh decide to follow nodes/beams on the opposite side of the wheel, resulting in this uglyness. only the front right wheel looks normal. When the vehicle spawns each wheel looks fine, but as they rotate the spikes appear. I have theories, including the wheels are too big (have I been too ambitious?), they are too far from the origin point (0,0,0) and/or each wheel mesh is a poor fit for the pressureWheel. Any help appreciated?
Disortion is caused by the jbeam not fitting the mesh. Like, you can clearly see offset is too low for the rear wheels. Center/Outer node in the rim is positioned correctly, but the tire isn't. Check your pressureWheels.
I managed to improve it until only one wheel is glitching out (sort of), but can't eliminate it entirely. At first the outside of the wheel (tread) was okay and the hub was glitching, because I did not reference the axle nodes to the flexmeshes. Once I did that, the hubs cleared up but then the tread started glitching in random places. I have attached the car if anyone wants a go. Thanks