Hmm, just noticed that, I have tested it in the mud and water on the gridmap too, no problems there. Are there more maps/places that have the same problem? I think it has to do with the downforce on the front bumper (it explodes) can't do a lot about it rn
This should be the uv-map for the skins, it could be slighty off but you could get it right with some trial and error for materials, just use the lines in the materials.cs file of the mod (copy it and change it for your needs)
When I set the car for high speeds, it goes everywhere, which is not really fun. If only I could put drag slicks on it... Other than that, nice job.
I've seen this a few times around the forums and subreddit, nice to see it finally reach a releasable state. I spent a half hour trying to tame the crazy twin turbo rally version on the small Rallycross course and managed to get a good rhythm with it, though some issues became apparent with oversteer recovery (TT or otherwise) and stiff behavior over bumps and landings. Definitely looking forward to where this project goes from here.
will vehicles such as the Ibishu Pessima 80's, Bruckell Legran and ETK I-Series recieve such styling? it would be really cool to see Group B rally in BeamNG.
Hi Blijo, Could you maybe send me a copy of the model, but configured as the V6R4 Hillclimb Twin-Turbo config? as a DAE I'd like to print the model! I think that'd be pretty cool!
you would need to edit a lot of parts. and what kind of printing proces are you going to use (not going to do it for you if i dont know that you will actually do anything with it)
Speaking of which, how does 3D printing a ingame thing even work? I would love to have the GTA V "VULCAR" and "INGOT" badges in real life just for the heck of it.
grab a mesh, simplify and scale it to make it printable and then export it to a file readable by the print program? that maks the printcode, put the printcode in the printer, run it, profit(or failure)
Ill be spending some time in blender, I guess It is just literally exporting the model to .stl in blender and then I’ll put it on an SD Card. I put the SD card in the 3D printer, select the model and wait for 10h
Oy, this isn't dead, I have done some work on it last weeks. I have changed the rear suspension a bit, still working on it. Added the new features including no's and afterfire Made some parts a bit stronger and improving the chassis strength to handle the belasco jumps Made a config (currently my default) with high rideheight and a suspension setup tuned for the streets of belasco.
Awesome mod man. I had a lot of fun rally racing this car through the forest This mod is at 1:36 onwards vvvvvvvvvvvvvvvvvvvvvvvvvvv