Solved Resizing in blender

Discussion in 'Mod Support' started by dylanthegreat13, Dec 8, 2017.

  1. dylanthegreat13

    dylanthegreat13
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    So a while back i Built custom rims in blender only to find they were much too big. Can someone please help me scale them down to something usable in game and show me how to properly install them for a 6 or 8 lug hub in game. upload_2017-12-7_22-15-19.png
    This is what i have so far (sorry for the dual screen and weird screenshot i couldnt figure out how to get a good picture in here)
     
  2. Iro

    Iro
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    cant help with much more, but 'S' will let you resize it. Also S+X to scale it by the X axis, S+Y to scale it by the Y axis, and S+Z to scale it by the Z axis,
     
  3. losr

    losr
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    also make sure to do CTRL + A to apply location, rotation, and scale so that it doesnt spawn in the wrong position in game
     
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  4. Iro

    Iro
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    the origin is already centered but yes. that'd be something to do. mainly with scale.
     
  5. dylanthegreat13

    dylanthegreat13
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    Is there any way to tell exactly how large itll be in game by inches or centimeters because i want a somewhat specific size for diameter and width
     
  6. Iro

    Iro
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    thats beyond my blender skill, sorry
     
  7. EcoNadder77

    EcoNadder77
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    I believe distances in BeamNG are in meters. [citation needed]
    You can set Blender's scale to meters here:
    Untitled.png
     
  8. Iro

    Iro
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    rims are inches.
     
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