Better Instabilities

Discussion in 'Ideas and Suggestions' started by AfterShock360, Nov 29, 2017.

  1. AfterShock360

    AfterShock360
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    Dec 5, 2016
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    63
    A couple things I'd like to suggest:

    The ability to disable the instability errors(YES I KNOW BEAMNG STRIVES FOR REALISM BUT IT'D BE COOL TO SEE THE GAME SPAZZ)

    When a vehicle resets due to instabilities, it shows this: Hopper/Bolide etc reset due to instability.
    You could click on the underlined section, and it'd take you to that car.
     
  2. Slammington

    Slammington
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    1,460
    Most of these instabilities could potentially crash the game, so it's best to just stop them before they happen :)
     
    • Agree Agree x 3
  3. workclock1©

    workclock1©
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    You could always try to make once yourself

    but that's hard, so yeah..
     
  4. AfterShock360

    AfterShock360
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    I've NEVER touched code on BeamNG. I'm a player, not a maker. And I'd like to see how far it'd go until it crashes @Slammington.
     
  5. Dr. Death

    Dr. Death
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    So you want the game to stop working? the game uses dynamic physics. I remember before the game reseted the physics when it detected something wrong. The game DID crash a lot and it WAS annoying when it happened.
     
    • Agree Agree x 2
  6. The Crimson Kellashee

    The Crimson Kellashee
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    Jul 15, 2017
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    Generally speaking, the instability error is a last-ditch effort to keep the game from crashing when something in the physics engine VIOLENTLY poops itself.

    It's either "An instability has occurred" or "BeamNG.Drive Has Stopped Working".
     
    • Like Like x 1
    • Agree Agree x 1
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