A couple things I'd like to suggest: The ability to disable the instability errors(YES I KNOW BEAMNG STRIVES FOR REALISM BUT IT'D BE COOL TO SEE THE GAME SPAZZ) When a vehicle resets due to instabilities, it shows this: Hopper/Bolide etc reset due to instability. You could click on the underlined section, and it'd take you to that car.
Most of these instabilities could potentially crash the game, so it's best to just stop them before they happen
I've NEVER touched code on BeamNG. I'm a player, not a maker. And I'd like to see how far it'd go until it crashes @Slammington.
So you want the game to stop working? the game uses dynamic physics. I remember before the game reseted the physics when it detected something wrong. The game DID crash a lot and it WAS annoying when it happened.
Generally speaking, the instability error is a last-ditch effort to keep the game from crashing when something in the physics engine VIOLENTLY poops itself. It's either "An instability has occurred" or "BeamNG.Drive Has Stopped Working".