Hey guys! This is my little test track I created, I don't know how to stop the decalroads from glitching out though. It works and appears as a seperate PureGrid in the track selection menu NOTE: I released it under my aaro4130 name. That is me as well Anyways... DOWNLOAD IT Here are the pictures (imported from here) (imported from here) (imported from here)
Re: [RELEASED] Puregrid Mod (Seperate .mis file) Looks good, Is that handmade or generated? Also, I've been messing with terrain's, Is it hard to create roads?
Re: [RELEASED] Puregrid Mod (Seperate .mis file) I used the F11 Terrain editor, took not that long, and no it's not hard to do roads
Re: [RELEASED] Puregrid Mod (Seperate .mis file) It looks cool but for some reason everything but the buildings and some trees have no materials.
Re: [RELEASED] Puregrid Mod (Seperate .mis file) Yes the same thing happened to me then I had to reinstall the game.
Re: [RELEASED] Puregrid Mod (Seperate .mis file) LOL @ Reinstalling game to delete a map. To fix that, just copy the art folder from the Dry Rock Island map. I thought I gave the files in it :/
lol, i like the nadeoline (im guessing that has something to do with nadeox1? or did you not even realize that either)
the road glitch sounds like the z-axis are at the same height as the terrain, so they ''fight''... You can simply avoid that by lift the road up a little, or use the mesh road editor and not the decal road editor. I'd use the decal roads for the intersection of two mesh roads only, as the decals have lower priority than mesh roads,and mesh roads also align with hilly sections etc.