Hi I create a mods just for me (props for beamng) my problem is: 052.695[E] material | [MaterialList::mapMaterials] Unable to find material for texture: packedMaterial0
UPDATE:17/12/2017:3.44h It's a human props export by software model <<<<<< It's a test for my futur Mods. I create a Jbeam good. jbeam work in progresse... Just My Material.cs it's good? My folder Mods/girl_props.zip/vehicles/girl default.png girl.dae girl.jbeam body_001.png clothes_001.png hair_001.png info.json material.cs ///end singleton Material(girl) { mapTo = "body_001"; diffuseMap[2] = "vehicles/girl/body_001.png"; specularMap[2] = "vehicles/girl/body_001.png"; normalMap[2] = "vehicles/girl/body_001.png"; diffuseMap[1] = "vehicles/girl/clothes_001.png"; specularMap[1] = "vehicles/girl/clothes_001.png"; normalMap[1] = "vehicles/girl/clothes_001.png"; diffuseMap[0] = "vehicles/girl/hair_001.png"; specularMap[0] = "vehicles/girl/hair_001.png"; normalMap[0] = "vehicles/girl/hair_001.png"; specular[0] = "0.5 0.5 0.5 0.1"; specular[1] = "0.5 0.5 0.5 0.1"; specular[2] = "0.5 0.5 0.5 0.1"; specularPower[0] = "128"; specularPower[1] = "128"; specularPower[2] = "128"; pixelSpecular[0] = "1"; pixelSpecular[1] = "1"; pixelSpecular[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; beamngDiffuseColorSlot = 2; materialTag0 = "Miscellaneous"; };
Ok thanks [Keys] for name in blender! I have just a question how to increase the rigidity on beam? "beams": [ ["id1:", "id2:"], {"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1, "beamShortBound":1}, {"beamSpring":500,"beamDamp":20}, {"beamDeform":200,"beamStrength":"FLT_MAX"}, --- Post updated --- (WIP) Texture material1/3 Model: 2.9/3 Jbeam 2.1/3
Thanks For Your Help Keys Jbeam Active 2.5 New released in game Model 2.95 update Texture (Material) 1/3 But probleme with material i have 3 texture mesh. But beamng accept 1 texture (UVmaps)
OK Ihave Converted 3 texture.png in DDS But (texture 1.1/3) (body_001.dds) (clothes_001.dds) (hair_001.dds) but...it's still the same problem it only accepts 1 texture
Ok All texture running ^^ (material v2.3 /3.) But... is very dark color (how to light this texture in game)?
It has to be something in the material.cs file. I have a mod im working on myself, but im stuck on reflections