1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.11.0.5 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Nov 22, 2017.

Thread Status:
Not open for further replies.
  1. Hasii

    Hasii
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    16
    Anyone else noticed that the latest update broke the graphics settings, and caused huge fps drops when you get near trees?

    The Graphic Settings:
    1. Selecting custom, shows custom and advanced settings, once i modify one advanced setting, they disappear from the menu, and i have to re-select custom again.
    2. Setting a custom setting, like setting mesh quality and lighting quality to low, and restarting the game, they appear as blank in the menu.
    3. Turing on/off some settings makes no difference. SSAO on, and off, no difference in the game or on the FPS. This counts for light rays too, and some i cant remember. (EDIT: this might be because i completely disabled postfx)
    4. Disable shadows to none -> partial makes no to little difference. Before it disabled shadows on the trees, except the car, and this worked great.
    5. Grass density slider does not work properly anymore. Before it showed you a value between 1 and 0. Where 1 is fully on, 0 is fully off. Now if i try to move the slider, it randomly jumps where it wants, and i have no idea what it is set at. Should be a drop down menu like other settings (off, lowest, low, medium, high, max).

    The trees:
    I dont know what the difference is in the v11 vs v10, but now the trees are a lot more "denser" and darker, like each leaf is drawing a shadow. In v10 trees were less dense and lighter (no shadowing on them). I have normally 40-60fps, once i drive close to a tree, i drop all the way to 16fps. Should be a setting like grass density to adjust the resource hunger of the trees. This happens on the maps that use the tree model like in the port, east coast, and small island. My performance stays good on the heavily vegetated map jungle.

    Specs: i7-4700MQ, SSD, GT755M 2GB
     
    #941 Hasii, Dec 12, 2017
    Last edited: Dec 12, 2017
    • Like Like x 1
    • Informative Informative x 1
  2. BombBoy4

    BombBoy4
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    1,601
    Ah dang it, I installed it day 1 it came out but it never actually worked, and I kept forgetting to try it again. Well, next year then.
     
  3. Z24zorpx4

    Z24zorpx4
    Expand Collapse

    Joined:
    Feb 27, 2017
    Messages:
    169
  4. dGCyanide 2

    dGCyanide 2
    Expand Collapse

    Joined:
    Oct 26, 2015
    Messages:
    9
    So I just found all the snowmen, all 10 in each map, and I didn't get the achievement?
     
  5. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,202
    While I very much appreciate the ability to remove door window glass added in the recent string of updates, I feel that it should go further than a purely visual effect.

    screenshot_00302.png

    At the moment, not only does removing the windows not affect the weight of a vehicle (the total weight of all the glass in a vehicle is usually 100 lbs or so, making it an attractive option in weight-reduction schemes), but nothing can be passed through the gaping holes in the doors. Pushing further in the above image simply resulted in the car being flipped over.
     
    • Agree Agree x 4
    • Informative Informative x 3
  6. DD-Indeed

    DD-Indeed
    Expand Collapse

    Joined:
    Jun 22, 2016
    Messages:
    392

    I've noticed that there is still this sort of effect layer on the side windows even if you remove them, you can spot it from certain angle when the door is bended in certain way.
     
  7. 1185323118

    1185323118
    Expand Collapse

    Joined:
    Oct 11, 2015
    Messages:
    868
    Still not fixed as v0.11.0.3
    03.jpg
     
    • Agree Agree x 3
  8. DriftinCovet1987

    DriftinCovet1987
    Expand Collapse

    Joined:
    Apr 14, 2016
    Messages:
    1,192
    One thing has been bothering me about the recent updates, and that's the 200BX. More specifically, the omission of two special engines from it.

    Three-to-four years ago, Gabester made these statements about engines swaps for the 200BX.

    "There will be an option to put the Gavril 4.5L V8 in the 200BX."

    "It will be highly likely that the 200BX will receive an option to put the 2.7L V6 from the '96 Pessima in it." (presumably here)

    Have either of these two statements ever come true in the 200BX's two-and-a-half years of in-game status? No. Not one bit. We haven't even received a hint of any sort of progress towards including more engines into the very car that could have dozens of different engines and still be realistic.

    Why does the 200BX still have only one engine, a 2.0L L4 that's either too under-powered to be fast or way too peaky to be much fun? Everything else about it is amazing, but...every other vehicle in the game has at least two engine options.

    The I-Series, Moonhawk, '88 Pessima, Sunburst, Grand Marshal, SBR4, Hopper, Pigeon, and Burnside all have two engines. Quite a few of these can make a decent amount of power naturally-aspirated (170+, mostly in the 200+ range), and the last two vehicles have non-factory engines (Pigeon's sportbike L3, Burnside's Barstow-sourced V8). The Pigeon's had its sportbike engine for a long, long time. The Burnside's had its 423 V8 since 0.8.

    So why, I ask you, does the 200BX still have only one engine if it's a vehicle which would typically have several different engine swaps done to it? Why do you guys feel like the BX is undeserving of another engine? What happened between 2014/2015 and now to have caused these engine swaps to have been forgotten and/or pushed into lower priority?

    I don't get it - you've built a whole new crew cab for the D-Series, which was no easy feat at all - so why is the much-easier task of swapping a V6/V8 into the BX ignored entirely?
     
    • Agree Agree x 9
  9. enjoyinorc6742

    enjoyinorc6742
    Expand Collapse

    Joined:
    Dec 24, 2015
    Messages:
    1,631
    i've noticed some vehicles getting more love than others (D-series) and a few being completely forgotten about for the most part which are the 200BX, Bolide, and the Roamer just to name three.
     
    • Agree Agree x 1
  10. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,144
    Because they have better things to do than to stick a V8 into a Japanese coupe. And keep in mind that this was a while ago. Gabester probably changed his mind.
     
  11. ManfredE3

    ManfredE3
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    2,273
    I doubt it was a conscious decision, especially since they said they want a huge parts library some day. Many things were just forgotten about, such as the sliding door for the H-Series and a lot of vehicles (talking about things Gabe actually said he has started/planned, not referring to whispering voice the list)
     
    #951 ManfredE3, Dec 17, 2017
    Last edited: Dec 17, 2017
    • Agree Agree x 2
  12. rli98

    rli98
    Expand Collapse

    Joined:
    Apr 11, 2016
    Messages:
    88
    For the in-game repository, could you place an activate/deactivate button for each of the mod previews on the 'Mods' selection menu? I suggest placing this feature next to the red 'X' unsubscribe button? I find it very tedious that you have to click on the mod to access the mod information in order to activate or deactivate it.
     
    • Agree Agree x 2
  13. DriftinCovet1987

    DriftinCovet1987
    Expand Collapse

    Joined:
    Apr 14, 2016
    Messages:
    1,192
    Yes, but the devs' decisions to focus less on the Bolide and Roamer to devote more time to the D-Series makes sense, as the D-Series can be massively customized and both the Bolide and Roamer have quite a few parts. The Bolide has three engines, all N/A V8s that put out decent amounts of power (in the case of the 3.9L V8, the most amount of power that can be produced in Beam without turbocharging/supercharging/NOS) and allow for it to be very quick and decently controllable, even compared to the SBR4/K-Series. It's a lot more fun and much easier, in my opinion, to drive the Bolide 390 GTR Group 4 than the 200BX Track, as the Bolide has got a much more progressive increase in power with its V8 than the BX's peaky turbo four. The Roamer also has three engines, two of which have three stages of supercharging, and it's got its fair share of off-roading bits and different suspension types (as well as 5-, 6-, and 8-lug wheel hubs).

    The 200BX, though...

    I don't think so, especially considering how many differences there are between the Pigeon's standard engine and sportbike engine, and even the number of differences between the Barstow's 423 V8 and the Burnside's 423 V8.

    As you can see here, the Pigeon's sportbike engine..
    screenshot_01309.png
    ...and its diesel engine are vastly different from each other, so much so that I'd say that the sportbike engine is a whole different 3D model that was created from scratch.
    screenshot_01310.png

    Even the radiator piping is slightly different, with the sportbike engine receiving two dark-grey pipes, and the diesel receiving one black pipe.
    screenshot_01311.png screenshot_01313.png

    Now, you may argue that the Burnside/Barstow 423 V8s are almost identical, except for their valve covers, but they are not.

    (This was using the stock Lead Sled Burnside and the stock Barstow 423 RoadSport.)

    The Barstow 423 has a red-painted block and a more chrome-ish radiator...
    screenshot_01319.png
    ...chrome exhaust headers....
    screenshot_01321.png
    ...and a round, chrome air filter.
    screenshot_01322.png

    The Burnside 423, on the other hand, has a black-painted block...
    screenshot_01315.png
    ...a black radiator....
    screenshot_01317.png
    ...an entirely differently-styled air filter...
    screenshot_01318.png
    ...and less-chromed exhaust headers.
    screenshot_01320.png

    In fact, I think these two images describe all of the differences between the Barstow's 423 and the Burnside's 423 (which is a lot).
    screenshot_01324.png screenshot_01325.png

    So, if the devs were willing to go through all that trouble of re-texturing and heavy model editing with the Burnside V8 swap, and were willing to build a whole new engine for the Pigeon's sportbike engine swap, then why has the technically-easier 200BX V6/V8 swap not been considered yet? After all, it would be a porting over of meshes and textures, and a bit of JBeam editing, away from turning the 200BX from an engine-deprived vehicle to something incredibly awesome. The Pessima V6/Grand Marshal V8 have been confirmed by a few modders to be able to fit under the hood of the BX....which makes this forgetfulness of and/or lack of prioritization for engine swaps for the BX really strange, in my opinion.

    True, maybe it was just forgotten, like so many other statements from 2012-2015, like this statement concerning the addition of doors on the passenger side for the cargo area from 2012...

    However, I'm seriously enjoying the engine torque reactions, after-fire effects, engine overtorque, and other awesome things that were added with 0.11. Really nice update, to be honest.
     
  14. Giraffinator

    Giraffinator
    Expand Collapse

    Joined:
    Sep 5, 2016
    Messages:
    701
    upload_2017-12-20_13-29-29.png

    New hotfix released, but the Discussion thread hasn't changed yet.
     
    • Agree Agree x 1
    • Informative Informative x 1
  15. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    0.11.0.4 only from here on.
     
  16. Diode

    Diode
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    115
    YHEA finally!!
     
  17. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    Why's the hotfix so "heavy" with just 3 changes?
     
  18. Aloky_mad

    Aloky_mad
    Expand Collapse

    Joined:
    Nov 1, 2017
    Messages:
    34
    New hotfix made modded maps work but modded UI apps still don't work
     
  19. Michaelflat

    Michaelflat
    Expand Collapse

    Joined:
    Jul 10, 2014
    Messages:
    1,543
    they might have changed a lot of stuff that doesn't actually have any noticeable effect, so they don't bother putting it in the changelog
     
    • Like Like x 1
  20. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,202
    That could either be because those changes have to deal with the repository, or because every file in the game has to be re-downloaded during an update.
     
    • Like Like x 1
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice