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What "was" that?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by pf12351, Jan 25, 2014.

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  1. pf12351

    pf12351
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    Hey guys, I was watching the first video of BeamNG and I noticed something.



    What is @ 1:55? Is that a survivability metre? Also at 2:07 there is a reticle, almost looks like a gun reticle.
    I say "was" because this video is from when they used CryEngine 3, not T3D.
     
    #1 pf12351, Jan 25, 2014
    Last edited by a moderator: Oct 21, 2015
  2. Zappymouse

    Zappymouse
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    That's just the default HUD from CryEngine. Nothing to do with BeamNG.
     
  3. Ghost187

    Ghost187
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    i wish they would have sticked to cryengine...
     
  4. TheAdmiester

    TheAdmiester
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    Why, what advantages would that have offered?
     
  5. Flappyzor

    Flappyzor
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    Yes, I want to know why it would have been 'better' off
     
  6. moosedks

    moosedks
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    it would have cost them more money and in turn us more money. If torque 3d works, why not?
     
  7. Ghost187

    Ghost187
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    its the overall look and movement i think, it just has a more substancial feel to it. t3d always looks uhm? toyish? idk its off topic and just my po, nothing to argue about.
    + i used to work with CE, im more familiar with it then t3d.
     
    #7 Ghost187, Jan 25, 2014
    Last edited: Jan 25, 2014
  8. mrniz666

    mrniz666
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    I'd quite like to try the original cryengine version of the game, I think it would be interesting to examine.
     
  9. tdev

    tdev
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    Developer
    BeamNG Team

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    Please let the past rest guys, the thing was barely playable and nothing compared to what we have now.
     
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