Alright, there may be a couple small things different because I'm on OBS Studio and have it set so I can record and stream at the same time, but this should cover most relevant settings towards quality.
I do agree with the shitty crashing channels. Can't find quality content besides crashes on youtube. It's always this CrashBoomPrick guy who always pops up on BeamNG content. Then the rest is garbage crashing. Only good ones is like the dashcam crashes which are fine and I watch on occasion. That's enough rant for today. Anyway, why is the 200BX drift so hard to drift with a wheel? I feel like the first 90 degrees is sensitive and the rest of the turning the wheel is straight overcorrection. That's why I hate drift steering and use a moderately powered 200BX to drift. I would like to show my footage but i'm mining.
yeah, and when somebody does just do a rally video of something it gets like 700 views and with the crashing videos, it gets thousands. anyhow, hopefully I'll be able to edit these videos soon enough. don't mind the hits the covet hit at the end of the 2nd video, something came up on my phone and totally distracted me..
The reason I've put over 600 hours into the game is just because I find it fun to just drive around because the physics are so good.
*pokes thread* (didn't realize the camera was so stupidly placed, also there's a lag spike somewhere i think)
I see that you're a fan of the Industrial Racetrack, as well. Nice. OT: I don't have any recording software, and you likely wouldn't want to see my videos with >20 FPS on lowest graphics, anyway, so...I won't be recording videos on Beam for a long while. But I greatly enjoy racing, clean driving, chases, and other non-crash-related activities on BeamNG, so this thread is exciting to me. EDIT: Top tip for those of you who are losing control of the Bolide frequently: I can regain control of it very easily on a keyboard by slamming on the brakes.
Yeah, I am a fan of shorter/technical tracks than giant tracks like Grand Valley or the like. But I can still enjoy them I might do a more well-done video with some more skillful driving once i calibrate my wheel
Alright, here's another bump of this dying thread, this time by me. So, while I was driving around the tight trails of JRI with the Pigeon Base, I wondered how much faster the T75 Long Haul that often chased me could be when I drove both of these vehicles along a trail leading from the runway to the port. Coincidentally, this trail already was used for a time trial by the name of Dirt Stage 2, so I decided that I might as well compare these two vehicles around three different tracks. (T75 on the left/Pigeon on the right) Around Dirt Stage 2, the T75 Long Haul was almost eight seconds quicker than the Pigeon. This was largely due to the T75's massive power and torque, which allowed it to climb up the trail and speed down the fast first section a lot more quickly than the Pigeon. Then, I went to the longer and blockier ECA Street Stage, where the two trucks were virtually identical. The T75 was a lot faster down the straights and was easier to drive than the Pigeon was, especially through the church chicane, but the Pigeon's better performance in the tighter sections allowed it to compete with the T75. Finally, I drove them around the Gridmap slalom, where the Pigeon minced the T75 by about 9 seconds. So, pretty much, the T75 is the better mountain truck, the Pigeon is better at slaloms, and the two are basically the same around a small city circuit.
Well, this technically belongs on the Rigs of Rods forums, but I love driving stuff around the F1 test track, including a bus, military truck, et cetera. Tons of fun. Crashing’s fun too, though, gotta say.
More T-Series vs. Pigeon, this time at Port Shakedown. With the T75 Long Haul upgraded with a T600 turbo, a lightened flywheel, locking rear diffs, premium brake pads, and high-pressure rear brakes, I got it to do this around the port. With the base Pigeon, completely stock, I got it to do this. Even though the T-Series is a lot faster down any sort of straight, and is a lot more stable, the straights around Port Shakedown are too short, and the T75 is way too big to maximize its stability. So, another win for the Pigeon.
I did try, but with my gamepad it is kind hard to keep lines and well, I'm really poor driver anyway, have to keep that big turbo spooled up too and and, well I did try! Oh yes, it is Sunburst 1.8 with 2.0 engine swap, GTX3076 Turbo, race brakes and DCT transmission, limited slip front diff, other than that it is stock base model. When that turbo spools up, it puts down 536hp, so it is bit hard to put all that power to ground with FWD. Real compressor map, real boost build up at part and full throttle, real torque curve, I like it, but would need a wheel to drive it properly.
LIVE, THREAD! LIVE! I've been messing around, using a random number generator to pick cars, just trying to see what they drive like. So far I've had time to really focus the ETK 854t (autotragic) and 3000i (pre-facelift, also autotragic). -The 854t is actually back-heavy and shows this by being just a little too willing to drift into corners; a full manual mode for the transmission is a boon but torque converter slop can make it difficult to tell when you've got the right gear under hard braking. -The 3000i shows the usual I-series oversteer bias but it's not as awful as I remember it being. Engine does seem to heat up after a while, think I got a peak coolant temperature of 226F and a peak oil temperature of 242F after some hard freeway running at Utah; this was into the red zone on the car's gauge but didn't seem to bother the game any. Non-ABS brakes are easily modulated but, unusually for a German car, seem rather prone to getting hot as well. Actually seems more controllable on dirt where power oversteer is easily induced but also easily corrected. Gearbox doesn't seem quite as dumb as other "traditional" automatics, but this isn't saying much as it could still benefit heavily from an option to lock out overdrive.