1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.35 Bug Reporting thread
    Solutions and more information may already be available.

Help Painting

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Mark 7, Dec 27, 2017.

  1. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    Yes, the materials.cs is fine.
    Only the test_uv1.dds file needs to be adjusted.
     
  2. Mark 7

    Mark 7
    Expand Collapse

    Joined:
    Dec 24, 2017
    Messages:
    20
    that's what happens when I inverse. or do I have to do something with the main background (red arrow)? what I'm doing wrong, I do not know much about paint
     

    Attached Files:

    • .png
  3. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    You do not have to literally invert the colors of your 'test.dds' file :confused:


    You have to paint the 'test_uv1.dds' the opposite way.
    Instead of this:

    You paint the background green, and leave the square transparent.



    I don't get why it's so complicated, the guide we wrote has everything written into it, with examples and everything.
     
  4. Mark 7

    Mark 7
    Expand Collapse

    Joined:
    Dec 24, 2017
    Messages:
    20
    on what minute I make a mistake? because of a bad translation, I can not understand. how to do it correctly -
    --- Post updated ---
    this is all that I have, I tried many different variation in paint.net
     

    Attached Files:

    • screenshot_00013.png
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice