WIP Beta released Realistic Lighting Mod (Realistic Headlights - Projectors, etc.)

Discussion in 'Mods and Skins' started by expired, Apr 21, 2017.

  1. expired

    expired
    Expand Collapse

    Joined:
    Sep 30, 2016
    Messages:
    72
    sbr4:

    lowbeam before
    pic5.png

    lowbeam after
    pic4.png

    download in the first post
     
  2. anselme

    anselme
    Expand Collapse

    Joined:
    Aug 5, 2016
    Messages:
    290
    so it s only working with the SRB4 ??
     
  3. expired

    expired
    Expand Collapse

    Joined:
    Sep 30, 2016
    Messages:
    72
    sunburst is on the way
     
  4. MistyMyles

    MistyMyles
    Expand Collapse

    Joined:
    Jun 25, 2015
    Messages:
    92
    Thank you so much for updating this mod!!! (Irealy like it if you cant tell
     
  5. expired

    expired
    Expand Collapse

    Joined:
    Sep 30, 2016
    Messages:
    72
    version 3 out
    addded realistic lights for all cars with projectors: sunburst, ETK 800 and ETK K (SBR4 already done)

    pic88.png
    download in the first post

    not anymore

    thank you, glad to hear that
     
  6. MistyMyles

    MistyMyles
    Expand Collapse

    Joined:
    Jun 25, 2015
    Messages:
    92
    Just a question, how do you edit the lowbeam/highbeam/foglights/spotlights? If I want to do some edits to the vehicle files in the directory (not your mod)... a few months ago I wanted to change the round unrealistic headlight beam and maybe the colour, is it easy? (changing numbers in a numberpad file?) Thanks.

    (Edit):
    Reminder you haven't changed the foglights (Alt-n in-game) also rooflights and rallylights yet. ;)
     
    #46 MistyMyles, Dec 31, 2017
    Last edited: Dec 31, 2017
  7. expired

    expired
    Expand Collapse

    Joined:
    Sep 30, 2016
    Messages:
    72
    i make my own textures such as these
    pic78.png

    and then i edit the parameters in headlights jbeam to my liking, that's it
    i'm perfectionist, i can spent a lot of time doing this...

    right now i am just focusing on realistic low-beam headlights on all cars, high-beams are done but are just placeholders until i'll spend more time on that
    fogs and aux. lights are the last thing on the priority list, however i experimented with the rally lights for sunburst
    pic777.png

    little sneak peak of what is being tested now
    pic79.png
     
  8. MistyMyles

    MistyMyles
    Expand Collapse

    Joined:
    Jun 25, 2015
    Messages:
    92
    Right ok thanks, don't get me wrong I'm not trying to rush you hah... just really like the mod and didn't want it to go away, I wanted to know if I'd be able to change the lights myself without any fuss (you know just changing a few things) but it looks like there's more to it that I thought.
    --- Post updated ---
    I hope they implement something similar to this mod, I hate the default lights they're useless at lighting to road!
     
  9. MistyMyles

    MistyMyles
    Expand Collapse

    Joined:
    Jun 25, 2015
    Messages:
    92
    How do you change the headlight jbeam and where in the directory? I wanted to change the angle of the lights and maybe the brightness. Thanks
     
  10. MistyMyles

    MistyMyles
    Expand Collapse

    Joined:
    Jun 25, 2015
    Messages:
    92
    I've just figured how to adjust the lights, I've tried to angle to lights a little more realistic and this is what I've done... it takes ages to get it good though and this isn't that good anyway.
     

    Attached Files:

    • 1.jpg
    • 3.jpg
    • 2.jpg
    • 4.jpg
    • Like Like x 1
  11. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    High beam with extra spots should lit hundreds of meters so that it is possible to see road rather well, no game to this date has achieved that effect to my knowledge.
     
  12. expired

    expired
    Expand Collapse

    Joined:
    Sep 30, 2016
    Messages:
    72
    (rally aux lights on sunburst) this isn't all that bad, i need a better map with long straiths to test this
    rallylights.png rallylights2.png rallylights.gif
     
  13. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Isolux diagram on that page, sadly it is tiny and finding good isolux diagrams is bit hard, but gives idea: 500 meters is 1/4 of 2000x2000 map distance.
    http://www.rallylights.com/hella-ff1000-driving-or-pencil-lamp-each.html

    Problem in BeamNG is that adding more lights kills your CPU if shadows are on etc.
     
  14. expired

    expired
    Expand Collapse

    Joined:
    Sep 30, 2016
    Messages:
    72
    you tell me, torque3d has horrendous lighting .. i'll see what i can do though, my rally lights are still heavily underdeveloped
     
  15. JakeTheMan

    JakeTheMan
    Expand Collapse

    Joined:
    Jan 13, 2018
    Messages:
    28
    --- Post updated ---
    Hi expired. will you do these lights with other cars in bemng?
     
  16. bob.blunderton

    bob.blunderton
    Expand Collapse

    Joined:
    Apr 3, 2015
    Messages:
    3,289
    Roane County TN, USA, for long routes. The towns could prove a little bit of use if a little laggy unless you have a recent CPU and pretty good GPU.
    Nevada Interstate, has a good decent straight highway section or two.
    American Road - a large expansive map, lots of long routes there, about the size of a quarter or third of Roane County.
    Desert Highway, has some really long straight roads, it's almost 85~95% the size of Roane County.

    Those maps should help.
    American Road requires 5GB of RAM free minimum to load it,
    Roane County requires about 5.5~6GB RAM free minimum to load it.

    Your lighting project looks pretty awesome. Hope it goes somewhere and you stick to it, maybe it'll make it into the game. As it sits now with the game default lights, they're much less than realistic.
     
  17. anselme

    anselme
    Expand Collapse

    Joined:
    Aug 5, 2016
    Messages:
    290
    awesome
     
  18. ajc918

    ajc918
    Expand Collapse

    Joined:
    Dec 17, 2013
    Messages:
    47
    I have a quick question, I have been trying to use this mod to no avail. I put everything where it is supposed to go, and still no quality lights. Any recommendations?
     
  19. Slimeboy2015

    Slimeboy2015
    Expand Collapse

    Joined:
    Jan 10, 2018
    Messages:
    483
    is this what neilogical uses?
     
  20. Jeremy_GR

    Jeremy_GR
    Expand Collapse

    Joined:
    Feb 17, 2017
    Messages:
    52
    So no update ?
     
    • Like Like x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice