Hey everyone, I have noticed that if you have Dynamic Reflection enabled, it only renders the reflection on the vehicle you are using, and not on other vehicles. It would look much better if the dynamic reflection was rendered on all vehicles on the map. Yes, I am aware this could cause some framerate drops but in the end, it would still look much better. Especially if pulling the tanker trailer with the T-Series. Maybe the devs could look into this or at least I hope they do. Cheers, Gregory U.
Yeah it's clearly better to have more choices than to keep some options not activable because they take to much resource...
It's because the reflections are calculated from the active vehicle. Ie. If your vehicle is inside a tunnel, it will get tunnel reflections. It won't make sense that other vehicles has tunnel reflections too, if they are somewhere else. Nuff said that making reflections render from each vehicle is performance insanity.
Shareholders of NVIDIA might give some development funds to have this multiple viewpoint reflection system implemented. But why there is 1000 meters distance in reflections, is it possible to see something being reflected in car's hood from 1000 meters away? Can you see that far even from mirrors in reality as mirrors are quite small anyway? I think that you could drop one zero from current distance adjustment range and nobody would even notice difference in visual quality or is there now something I'm missing here?
Well, I'm not a developer so I have no word to say. Would be nice to at least make it an option though for those with very high-end graphics cards. (I.E. My GeForce GTX 1080 Ti.) Nope, you are not missing anything. Maybe at max make it 300 meters but that is it.