i use nividia shadow play/share. It sometimes has problems but iv recorded 90% of my youtube videos with it. Its a very good program.
Here's the two videos I posted, both of them are recorded with Bandicam, but the settings uses the same NVENC-codec as Shadowplay, so in those terms it's identical. However, as you can see, Beam clip is having a tons of pixelation all over the place, whereas Black Mesa clip is much more smoother with minor pixelation.
Good luck watching a crash somewhere far away on grid smal pure P.S. If someone wants to, here is a cool material for timelaps gif:
I did a showcase of all the scenarios from the Road Atlanta LIDAR Version mod. Edit: One more real world LIDAR mod for good measure, Mount Glorious.
OBS, use NVENC or Quicksync to avoid performance loss and set the bitrate to around 12000 for 60FPS 1080p. 8000 will suffice for 30FPS (this is based on youtube's recommendations). It will be a bit pixelated but you can adjust the bitrate to reduce the pixelation (the pixelation is called macro-blocking). Increasing it will increase file size but better quality. I forgot to keep the engine noise! but i made a mistake and had my microphone overlaid onto the game clip so it would spoil it.
12000 kbps is way too low for my standards. And yes, I've been using NVENC recently and it produces really nice quality videos on about 45000-49000 kpbs bitrate, but the pixelation is still an issue when the video gets to Youtube. I've been investigating this issue and seems that the issue only happens with games that have a lot small details going all over the screen (IE, the ''confetti''-effect) and if the video has high bitrate. And it isn't helping that the game is not running butter smoothly, because those short micro frame skips/lags mess up the video capturing as well. One thing that seems to help with it is to have less vegetation and more graphic smoothing effects on the game to get rid of some of the rough details. Last but not least, this whole thing varies with each game.
@DD-Indeed Regarding that pixelation effect, this video does a very good job of showcasing why that is. Basic gist is there's nothing you can do to change YouTube's very aggressive compression on the final video past a certain point. A higher bitrate on the uploaded video is good, but making sure you're not dropping frames by exceeding your storage capabilities during recording with too high bitrate settings will have a more notable improvement. If you want to use some hacks for better quality at a compromise, using static camera angles or camera views with less overall movement, more static fully opaque HUD elements or video overlays (including cinemascope bars) and similar means of reducing visual complexity can result in better visual quality for the parts that are complex, as those solid blocks of unmoving color take the lowest bitrate allocation to render in the video file. And, here's some stunts and mod gameplay, plus racing AI traffic on Agassiz Speedway.
Yea I watched that video a while ago and that is the key thing in these issues. Static/slow movement camera angles obviosly are the key to better quality and getting rid of that confetti-effect, but that's not suitable for recording straight gameplay footage (with regular camera when you play the game normally). Currently I'm now testing with Quicktime codec in .mov container as captured file, that I recompress to .mp4 in H265 codec for the upload (because that way I can test that does the file suffer from editing). Edit: Didn't work, the captured footage ran at about 10 fps and the codec is unstable for recording in OBS.
No, the codec for it didn't work on OBS for some reason. GTX 1070 is the GPU I have now. Edit: Aah yes, it's codec for CPU capturing, well then yes, because I have Ryzen 5 1600. But anyway, I did some test more and this is what I did: OBS capturing in Simple mode. Container: MP4 High Quality, Medium File Size. Encoder: Hardware (NVENC) Then I opened the file in VideoPad editor, as I'm using that for basic editing of the videos (simple enough for me). Saved the video from that as MP4 in H265 codec, added very slight sharpness effect to the video to keep the quality level intact (tends to reduce when encoding again from the editor). Then I did this for the first time: opened the video in Handbrake, made couple test compressions to reduce the size and to get rid of the pixelation artifacts. Third run gave this sort of result: The video on Youtube looks much more smoother than they used to look previosly and generally doesn't have that much of that pixelation going on. So the Handbrake-software is the key thing to this whole issue. I need to further experiment with it to find the sweet spot for this stuff.
I did some further tests with different clip, that was compressed with Handbrake. I then uploaded it to Youtube, and Vimeo, to test out that whether Youtube only has the issue. But no, Vimeo also didn't like it, but the result was nevertheless better over there. I am really trying to push for getting this issue solved once and for all, because I wanna give people the best possible video quality that I have with the raw capture footage.