This is basically my problem... The hood's model is located in the common/ pickup section while the hood jbeam itself is in the v10 cab jbeam(standard one) which is located in vehicles/pickup. For some reason making a hole in the hood and fitting a Barstow's Scoop in it makes the shading go all wonky on the unmodified part of the hood. + what do I have to do to make the hood scoop skinnable?
What is does the edge split midifier and what do you mean by doubles? ( this my first body part made in blender so I'm basically going into it like blind)
The game engine cannot detect edges. The way the shading works, as long as a surface is contiguous, it will shade smooth. Edge split separates edges so that they don't get shaded as a smooth surface. Remove doubles removes vertexes that occupy the same location. In your case, this will integrate the Barstow mesh into the hood so that it shades the transition between the scoop and the hood smoothly.
I did what you said and now the hood itself is fine, but the scoop for whatever reason has changed colour --- Post updated --- For whatever dumb reason, now the hoodscoop seems to use the 2nd colour... Even though it is on the same spot as the normal hood center would be on the UVs... --- Post updated --- Okay, it works normally with no skin selected, but for some reason none of the skins wants to work with it... Is there something that I'm doing wrong? --- Post updated --- So... I've found out that what is happening is: When I select a multi colour skin (like the 2 tone and so on) the 2 selected paints sort of merge with each other... Is there a way of making it use only the paint that is meant for that part of the hood?
Does your hood also have a proper secondary UVMap? Becase that's what the game uses when you select one of those skins.
I didn't know that they were a thing! Thank you! I'll try to mess with them after coming back from hospital :/
Hi, Is there a way of just copying the position of the faces in the UV1 to the UV2 map? Also, this model for some reason seems to have 4 UV maps (2 additional ones are for the merged object, should I remove them If I've added the merged object to the UV1 already?
The game only uses the first two UV maps. I don't recall any method to copy UV from UV1 to UV2. You more likely need to do it manually.
Okay, Thanks! I've fixed it! UVs aren't placed perfectly, so the skins a bit messed up but it will do for now.