Outdated 1944 Stryder Propeller

Discussion in 'Land' started by Atlas, Aug 2, 2017.

  1. Benturner329

    Benturner329
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    This looks so good keep up the work
     
  2. Atlas

    Atlas
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    Hello guys apologies for the delay of the progress, I've been busy with Senior High.
    There's not much progress here, I've finished unwrapping the uv's and they're all ready to be textured but i'm very busy and possibly I have no time.

    If anyone is willing to texture the car to make it like dev quality and make an N/B for this please let me know, I'd be very happy and your help will be very appreciated. I don't want this project abandoned, leaving you guys disappointed.

    1.png 2.png

    Looks neat, maybe I could make one on a different version
     
    #102 Atlas, Jan 18, 2018
    Last edited: Jan 21, 2018
  3. neketow

    neketow
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    looks amazing, take your time, Senior High is more important. :)
     
  4. monobrau

    monobrau
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    Isn't it exam time around now?
     
  5. H101

    H101
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    This looks really nice. I wouldn't have been able to tell it was fictional have you not mentioned that yourself.
     
  6. Dyghaun

    Dyghaun
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    hope someone really good with jbeam and textures help you finish it and get in game :D
     
  7. Atlas

    Atlas
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    Thanks! school will end in March and since we are grade 12 graduating students, we are bombarded with projects

    Our exams will start next week :)

    I really do hope there is :)

    Thank you! Some said it's based on a Tucker or a classic ford but I didn't used any references of existing cars, it was all freehand.
     
  8. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    The signiature cursive detailing is very steampunky.
     
  9. Atlas

    Atlas
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    Had spare time today so iv'e textured the car. I'm currently learning on Paint.net to add further details and refinement.
    2018-01-216.png
     
  10. A Hekin Doggo

    A Hekin Doggo
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    Keep working at this, I'm exited for it to be in game
     
  11. Cheekqo

    Cheekqo
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    Ok
     
  12. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    oooooooooh!! very nice! I am getting excited!
     
  13. Sithhy™

    Sithhy™
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    Just noticed something... Shouldn't parts like fenders, lights etc. (that are in pairs) be separate models? So when they're crashed, they don't deform like total crap?
     
  14. Atlas

    Atlas
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    Are they supposed to be 2 separate meshes? I used the mirror modifier to make the other side of the fender, and the lights are embedded in the fenders.
    Most of the car's body panels are mirrored that's why in UV's there is only half of the car's parts shown
    2018-01-217.png Body.png
     
  15. Kueso

    Kueso
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    Great job! I've been looking forward to this thing for so long! I'm glad to see it's not dead.
     
  16. Sithhy™

    Sithhy™
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    On this pic here you have the fenders selected but they are called "Front Fenders" instead of Front Fender L(eft) & Front Fender R(ight). The same should be with other stuff like that
     
  17. Atlas

    Atlas
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    Like I said i'm using a mirror modifier to mirror the fender from the other side. Without the mirror modifier it's just one single fender.
     
  18. Otto von Biscuit

    Otto von Biscuit
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    You can Clone and seperate Meshes in Blender. Theres not that big of a problem in of doing all of that
     
  19. fufsgfen

    fufsgfen
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    Select faces that you want to be new part and press P twice, that way you can separate everything after mesh is completely done.

    Sometimes it's hard to separate whole part at once, then you can separate twice so you have two parts, select those two parts and press control - J to join those two parts back together.

    If you apply mirror modifier, then two halves become one part, sometimes applying mirror modifier and parting after that is easier, sometimes just removing mirror modifer and duplicating part, then adjusting position. Whatever works for your workflow.
     
  20. Atlas

    Atlas
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    Thanks for the feedbacks, I'm aware of duplicating and separating meshes, I used it before during my old car modeling days before I discovered the mirror modifier. I often use the mirror modifier on some parts of every vehicle I craft to save time
    and less work especially when its unwrapping. :)

    I'm a bit curious if using mirror modifiers will affect the deformation of the car? If so I'll make duplicates
    and re-unwrap them all over again.
     
    #120 Atlas, Jan 21, 2018
    Last edited: Jan 21, 2018
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