Released BeamTrax | v.2.0

Discussion in 'Terrains, Levels, Maps' started by AshtheticPFX, Jan 5, 2018.

  1. Kampfansage

    Kampfansage
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    well, for me it kinda is :p
     
  2. AshtheticPFX

    AshtheticPFX
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    BeamTrax 2.0 is being prepared as we speak, it should have the road issue fixed.
     
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  3. JetPoweredMacintosh™

    JetPoweredMacintosh™
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    Needs walls.
     
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  4. AshtheticPFX

    AshtheticPFX
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    Why walls when its a game where you are meant to crash? Although I might try to add walls at some point
     
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  5. SwagMaster11

    SwagMaster11
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    I take the game seriously sometimes and try NOT to crash
     
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  6. AshtheticPFX

    AshtheticPFX
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    Rumour has it that 2.0 was delayed due to the track falling apart and then being rebuilt with loops, no?
     
  7. AshtheticPFX

    AshtheticPFX
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    Version 2.0 is out now.
    Oh and, I might try to work on walls ;)
     
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  8. Iro

    Iro
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    wow joshb didnt even credid mii for fix road texter
     
  9. AshtheticPFX

    AshtheticPFX
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    act like its there....
     
  10. Iro

    Iro
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    upload_2018-3-3_12-33-6.png
     
  11. AshtheticPFX

    AshtheticPFX
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  12. Iro

    Iro
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    upload_2018-3-3_12-34-46.png
     
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  13. AshtheticPFX

    AshtheticPFX
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  14. The_Tekkit_101 2

    The_Tekkit_101 2
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    im dying laughing lol
     
  15. Iro

    Iro
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    cant die if im already dead
     
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  16. AshtheticPFX

    AshtheticPFX
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    but you can :p
     
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  17. AshtheticPFX

    AshtheticPFX
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    does 0.12 mean that we can have walls on the track now? it does indeed
     
  18. The_Tekkit_101 2

    The_Tekkit_101 2
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    noice
     
  19. AshtheticPFX

    AshtheticPFX
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    Soon
    upload_2018-7-19_14-29-56.png
     
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  20. The_Tekkit_101 2

    The_Tekkit_101 2
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    ooooooOOOOOOOOOOOOoooooooo
    Is this gonna be the FH3 Hotwheels expansion of BeamNG.Drive perhaps?
     
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