Staring these things enough many hours makes your eyes see everything in weird way... There are few beams missing and some nodes, but slowly it is changing.
Mesh Roads - The one thing DuneWulff does not use as they are intended. Really trying to focus on "one area at a time", finishing one area and moving to the next. Focus on lighting and ambience above all, since night maps are so underappreciated.
so wat is that ? does it has anything to do with my pic ? (i only separated the bed away it was originally a one piece)
Your earlier screenshot did show only body of truck selected with over 1 million tris, guess that many might lag a bit, it's more than 20 times too much.
I don't know about Blender, but in 3DSMax you can use ProOptimizer to quickly lower vert (and poly) count without much detail loss. This works well with dense models like yours: https://knowledge.autodesk.com/supp...97666A36-1087-41FA-9BBC-BF705C9543B3-htm.html Or : https://knowledge.autodesk.com/supp...109C880F-181B-4067-91F0-B4EF79639FB3-htm.html
@D-Troxx edited the tires so they look like old slicks, I finished some configs, finalized some skins and did some jbeam and mesh tweaks.