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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. fufsgfen

    fufsgfen
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    Staring these things enough many hours makes your eyes see everything in weird way...
    upload_2018-1-29_22-34-52.png

    There are few beams missing and some nodes, but slowly it is changing.
     
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  2. Dean Wang

    Dean Wang
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    separated some mesh on the one piece ram
    Blender_C__Users_TheYe_Documents_Moddingstuffs_ramblend1_29_20187_02_57PM.png
     
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  3. Gavril T85

    Gavril T85
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  4. Spiicy

    Spiicy
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    ;) i will
     
  5. DuneWulff

    DuneWulff
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    screenshot_00634.png screenshot_00635.png screenshot_00636.png
    Mesh Roads - The one thing DuneWulff does not use as they are intended.
    Really trying to focus on "one area at a time", finishing one area and moving to the next. Focus on lighting and ambience above all, since night maps are so underappreciated.
     
  6. Dean Wang

    Dean Wang
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    finally
    Blender1_29_201811_25_13PM.png
     
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  7. Inertia

    Inertia
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    so what is this
    upload_2018-1-30_18-32-1.png
    OT: ACR things idk
    screenshot_00098.png screenshot_00099.png
     
  8. Harrycpc

    Harrycpc
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  9. Vinh

    Vinh
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    Banned

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    Japanese Police and White California Highway Patrol cruiser
    screenshot_00190.png screenshot_00191.png
     
  10. Spiicy

    Spiicy
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    This is not even that high poly and it looks amazing!
    ScreenShot2018-01-30at91907AM.png ScreenShot2018-01-30at91609AM.png ScreenShot2018-01-30at91901AM.png
     
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  11. Dean Wang

    Dean Wang
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  12. fufsgfen

    fufsgfen
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    Your earlier screenshot did show only body of truck selected with over 1 million tris, guess that many might lag a bit, it's more than 20 times too much.
     
  13. VeyronEB

    VeyronEB
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    The polygon count is insane. It will deform really weirdly ingame and will probably lag to hell.
     
  14. Octothorp Obelus

    Octothorp Obelus
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    I don't know about Blender, but in 3DSMax you can use ProOptimizer to quickly lower vert (and poly) count without much detail loss.

    This works well with dense models like yours: https://knowledge.autodesk.com/supp...97666A36-1087-41FA-9BBC-BF705C9543B3-htm.html

    Or : https://knowledge.autodesk.com/supp...109C880F-181B-4067-91F0-B4EF79639FB3-htm.html
     
  15. naguluna

    naguluna
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    testing some textures
    normslooknguud.jpg
     
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  16. Dean Wang

    Dean Wang
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    ohhh she quoted that screenshot...
     
  17. Blijo

    Blijo
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    @D-Troxx edited the tires so they look like old slicks, I finished some configs, finalized some skins and did some jbeam and mesh tweaks.
    screenshot_02328.png
     
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  18. Spiicy

    Spiicy
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    Whoa that looks amazing! I can't wait!
     
  19. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    Configs for the V10 pack are nearly done, but first I have to do some mad crew cab wheelies!
     
  20. Spiicy

    Spiicy
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    this is like only an hour of work
    ScreenShot2018-01-30at54605PM.png
     
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