Kovu submitted a new resource: Indoor Tractor Pulling - For your pulling needs Read more about this resource... WIP - Outdoor Pulling
With my equipment there was not much challenge in pulling, not sure what could be done for that: Other thing would be ability to reset trailer, also spawn location for bigger default vehicles might be nice additions. Looking forward of what this grows to!
Kovu updated Indoor Tractor Pulling with a new update entry: The IJsselhallen Update Read the rest of this update entry...
I thought I removed the engine on that car, oh well. About the pulling sled (sorry I completely forgot about the discussion page), I might get in contact with someone to either port the one from RoR, make a new one or import the one from FS17. The spawn point is something I have to work on, I might even add a section to the back where things like the Case Magnum 380 CVX could spawn.
You did remove the engine, but it was possible to select GM by tab key and with ctrl-W I could put engine back in it, V10 engine that is
I don't know how to make the car undrivable, as in unable to tab to it like in scenarios, while writing this, I'm working on importing a pulling sled to BeamNG.
I guess it would require to import fullsize.dae to Blender, then exporting only shell, fenders doors etc. that are required and export that as single mesh, then add it as map object, it would be just static object like a tree then.
@Kovu About my review, the problem with it still appearing mud instead of sand was solved by simply clearing the cache. For some reason it was still loading old assets when it shouldn't...
Kovu updated Indoor Tractor Pulling with a new update entry: The back-hall update Read the rest of this update entry...
i have the sled for FS17 and the overall model and textures are garbage, but does function, yet probably is a better idea to make a sled from scratch. -just saying
By that you mean you have it ported over to BeamNG? Or looked at it in FS17 and thought: I looks like crap. (I have FS17 and have used the sled before, and it´s horrible, the person who ported it over to FS17 from FS15 did a horrible job, because the sled isn´t as easy to use and tractors like the Steyr Multi, have no problem pulling it with the heaviest weight available.)
The second one. And yeah, the weight and stuff including textures need to be fixed, I mean it would look"ok" but the sled mod has been ported over from FS09 originally.
Actually I'm kinda friends with rambow145, but yeah he took the ability away to have the box automatically move, I wonder if it is possible to take the script from the fs15 and older versions and use them for a beamNG port?
I think it would have to be completely rewritten, BeamNG uses lua, even though FS17 uses a proprietary scripting system, which is a GIANTS Engine exclusive. Rewriting the script would take months and it could already be broken by then.
True with the way beam physics works, it it possible to make a physical chain (nodes) to physically pull the box?? --- Post updated --- got bored, built this, kinda works if you put it in 1st gear and a heavy flywheel and engine off, used ram plow as pan, kept flatbed for attaching weight