WIP Toyota land Cruiser BJ40 ´75

Discussion in 'Land' started by TomiL88, Dec 1, 2013.

  1. TomiL88

    TomiL88
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    169
    *Updated 25.2.15*

    This is a Toyota Land Cruiser BJ40 from 1975. It´s basically same car as the FJ40 but this has 3Litre diesel engine and 24volt system.
    4-speed manual gearbox and 2H, 4H, 4L transferbox with open diffs. Original PTO-winch as it was standard in Finland.
    Removable doors and hardtop with fold down windshield.
    -----------------------------------------



    Title says it all.
    I put the Sisu truck on hold and started a far more interesting vehicle. The good old Cruiser!
    I´m trying to do this as accurate as possible. Using real dimensions. And I sure do have alot of reference pictures.

    - - - Updated - - -

    Update..small.. and comparing in game.
     

    Attached Files:

    • bj oikeilla mitoilla.blend.png
    • 2.png
    • 3.png
    • 4.png
    • 5.png
    • colren.jpg
    • uusinjee.png
    #1 TomiL88, Dec 1, 2013
    Last edited: Feb 25, 2015
    • Like Like x 3
  2. SkritCraft

    SkritCraft
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    338
    Re: Toyota land Cruiser BJ40

    Looks good so far :)
     
  3. muppet96

    muppet96
    Expand Collapse

    Joined:
    Nov 24, 2013
    Messages:
    1
    Re: Toyota land Cruiser BJ40

    Awsome! :cool:
     
  4. TomiL88

    TomiL88
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    169
    Re: Toyota land Cruiser BJ40

    Oh I hate modeling engines and such...:mad: I never seem to get them accurate.

    - - - Updated - - -

    Sketching out the engine parts. Wow this is hard :eek:
     

    Attached Files:

    • 6.png
    • torkue1.jpg
    • neljakuva.png
  5. TomiL88

    TomiL88
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    169
    Re: Toyota land Cruiser BJ40

    Found better dimensions of the radiator so I made some adjustments. Also tweaked the support and fan shroud(still not accurate:mad:).

    And may I present you a Toyota split-rim style rim. Still missing the actual split-rim part.

    EDIT: Pfff... the rim was all wrong. Here´s the fixed one. Looks more like a Toyota rim.
     

    Attached Files:

    • jaahy.png
    • splitrimtoyota.png
    • fixedrim.png
    • Untitled-2.jpg
    #5 TomiL88, Jan 28, 2014
    Last edited: Jan 28, 2014
  6. Matthew_Hughes

    Matthew_Hughes
    Expand Collapse

    Joined:
    Nov 2, 2013
    Messages:
    16
    Re: Toyota land Cruiser BJ40

    Looking good cant wait. will lurk with intent to play....
     
  7. Brett

    Brett
    Expand Collapse

    Joined:
    Jul 27, 2013
    Messages:
    300
    Re: Toyota land Cruiser BJ40

    This is amazing, Tom!
     
  8. dudes45

    dudes45
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    41
    Re: Toyota land Cruiser BJ40

    Looks great so far! I can't wait, keep up the awesome work
     
  9. TomiL88

    TomiL88
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    169
    Re: Toyota land Cruiser BJ40

    Wow so hard to model realistic axles. Not 100% accurate but will do for now...
     

    Attached Files:

    • AKSELI.png
    • akselialusta.png
  10. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    996
    Re: Toyota land Cruiser BJ40

    Nice work so far.

    Are you using custom Jbeam or is it based on the D-15?
     
  11. TomiL88

    TomiL88
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    169
    Re: Toyota land Cruiser BJ40

    Thanks!
    There´s no jbeam yet :eek: That ingame shot is just .dae loaded in.
     
  12. TomiL88

    TomiL88
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    169
    UPDATE

    Modeled:
    Spring hangars, u-bolts
    Shock absorders
    Drivesafts and u-joints
    Handbrake drum
    + small adjustments
     

    Attached Files:

    • alusta.png
  13. ferrettank

    ferrettank
    Expand Collapse
    Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    86
    Hey, I remember you!
    I'm the guy who did the 3d mesh for the FJ for RoR, this is looking great! I thought you used Max, did you switch?
    The driveshafts look a little small, other then that
    Keep up the good work :)
     
  14. TomiL88

    TomiL88
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    169
    Hi and thanks!
    I switched to Blender few years ago.
    Good point! The driveshafts looks too think even from my opinion.. dunno why because the u-joint..flanges? are made from right dimensions. I´m gonna search for real measurements.

    EDIT: Noticed my rear pinion angle is way too extreme...
     
    #14 TomiL88, Mar 2, 2014
    Last edited: Mar 2, 2014
  15. Brett

    Brett
    Expand Collapse

    Joined:
    Jul 27, 2013
    Messages:
    300
    Re: UPDATE

    Wonder how many times you yourself have modeled a BJ40, lol
    nice work as always.
     
  16. TomiL88

    TomiL88
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    169
    Re: UPDATE

    Thanks you! :eek: Umm if I remember correctly this must be my 6th try from scratch up, haha! This time I´m so far that it must be completed.
     
    #16 TomiL88, Mar 3, 2014
    Last edited: Mar 4, 2014
  17. TomiL88

    TomiL88
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    169
    Completely redone driveshafts!
     

    Attached Files:

    • kardaanit.jpg
  18. LostPup

    LostPup
    Expand Collapse

    Joined:
    Nov 25, 2013
    Messages:
    53
    Look great, cant wait to drive this thing in game :D not enough old old cars and trucks in game
     
  19. TomiL88

    TomiL88
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    169
    Tadaa! A proof it´s in game so my topic is legit!
    Jbeam in game. Got it not to explode by finding random beam settings from hatch.jbeam :cool:
    Then I realized that I dont know how to add axles and wheels, steering etc. I also noticed that beams need different "deform" settings depending how weak it is in real car.. so I got depressed...

    (imported from here)
    Seems like I have too many beams compared to Gabes pickup frame. Here´s my question: (see pic)
     

    Attached Files:

    • runkobeams.jpg
    • supportbeam.jpg
    #19 TomiL88, Mar 27, 2014
    Last edited: Mar 28, 2014
  20. Unslinga

    Unslinga
    Expand Collapse

    Joined:
    Jun 9, 2013
    Messages:
    43
    Using those crossbeams in the middle would indeed increase the strength of the box, as well as give increased strength to the JBeam overall.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice