A desert map I started, but have run out off ideas of how to continue the map, but maybe I will do more in the future. Download link at the end of the post Update 05/20 - 2023 - Updated The Long Bumpy Desert Road with new roads to race on. Update 07/24 - 2021 - Updated The Long Bumpy Desert Road with new texture for the road and added some water in the tunnel at the end. Added 3 New Areas. - The Old Broken Up Asphalt Road - The Long Downhill Bumpy Desert Road - A long twisty down/up hill road for brake/engine stress testing A small updated to this map Feb 25, 2018. - Added some rocks along the long road for some epic crashes - Updated the road surface, and made it 6 lanes (part of it at least) - Added some more dirt roads beside the long desert road part. the new dirt roads ------------------------------------------------------------------------------------------------------------------------------------------- This is how the map looks like (older stuff) DOWNLOAD LINK: HERE
Well, if you're looking for ideas, why not add a few buildings? The dilapidated mine from Utah would probably be a good start - it's already weathered using the right colour of dirt. There's also a good number of useful desert-type assets coming with WCUSA. The water tower would be essential to any desert settlement, while the high-tension power lines, radio stations, and oil rigs would introduce some colour breaks to the background. I also think that a lean-to borrowed from the Canal St. Deli & Food Mart would make for a good spawning point for this particular map! In the meantime, how about a few jumps either up or down those hillsides? Maybe an off-road course where you follow a dry riverbed under an old iron bridge in the road up into the hills? By the way, I really like the large, square mineshaft/tunnel. Very creative!
Thank you for all the input, some great ideas here I`m sure I will get back to this map someday, so this is very welcome
This may be true, but I almost feel as if the split-up will be more likely to affect larger, more complicated assets like apartment buildings, parking garages, components of the port, etc. Either way, it's a bridge that can't be crossed until we come to it.
Thank you all for the great suggestions, I will look in this forum post when I decide to start up again on this map. And I will try to release this map as is, today, so stay tuned
Noice! Edit:At the main road where it splits(where the small rocks are),the right side's AI path is a bit broken. Any chance to fix that?
It's in the large "X" way out in the middle of nowhere there - not much else other than the intersection and some run-up road.