Y'know what would be really useful, especially for controller and mouse steering users, is a camera that reacts to the g-forces of the car when turning like a real person would, like have the camera tilt when taking a really hard turn. Cuz honestly right now the camera doesn't react nearly enough to give a good gauge of the forces on the car and player. I feel like it could be done pretty easy with an invisible human body shaped j-beam with a camera that attaches to the head's node. Thanks for reading, Rob
I'd also like a camera that will turn back to forward when I let off the joystick and instantly turn the way I point the joystick like in most video games with cars.
Isnt there already a mod like that? That looks into the turn and so on? Also, my incar view moves/bounces around with g-forces afai can remember but dont remember if i have that mod installed BTW, here it is: https://beamng.com/resources/lookahead-interior-camera.2593/
I'm talking about a camera that would shake and wobble and shift side to side (rather than rotate left or right) based on how hard you're turning
Pretty sure it already does that, if it went any further you'd be clipping through the sides of the car.
Check in the settings. There is one setting that sets the strictness of the camera positioning. EDIT: (I'm 90% sure its there)
There was a time where the camera did react to g-forces but it was removed for some reason. This is a really old video but yes, the camera did that in the past versions.
I *believe* that was taken when it was still in CryEngine. Those graphics and camera I really envy from the old engine, the new engine is simply a physics sandbox. If they would add that kind of camera and fresnel/pbr I would probably rebuy the game/donate because those 2 features and career mode are the features I've always wanted more than anything.
The interior camera in beamng is one node connected to a beam so it can only move not rotate. There was drowsysam's dune buggy mod which had an interior camera like the one in the cryengine version of beamng. I assume it would have to be a 3 node structure like a triangle to have location and rotation.