On Hold BeamNG Paradise

Discussion in 'Terrains, Levels, Maps' started by falefee, Nov 5, 2017.

?

What area of the map would you like to see showcased in a video?

Poll closed Sep 21, 2018.
  1. Downtown Paradise

    69.1%
  2. Silver Lake

    3.6%
  3. Palm Bay Heights

    6.4%
  4. Harbor Town

    6.4%
  5. White Mountain

    11.8%
  6. Big Surf Island

    26.4%
Multiple votes are allowed.
  1. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    403
    That would probably be an update, unless you wanna do em.
     
  2. AshtheticPFX

    AshtheticPFX
    Expand Collapse

    Joined:
    Aug 4, 2017
    Messages:
    298
    ahem
     
  3. Awesomeness149

    Awesomeness149
    Expand Collapse

    Joined:
    Sep 9, 2016
    Messages:
    50
    lol how long till this is released I'm so hyped i loved burnout back in day cant wait for the port keep up the good work
     
  4. vinkkelikasi

    vinkkelikasi
    Expand Collapse

    Joined:
    Sep 4, 2017
    Messages:
    10
    You got me excited as well
     
    • Like Like x 1
  5. iplaybeam

    iplaybeam
    Expand Collapse

    Joined:
    Dec 16, 2017
    Messages:
    405
    This mod, o_O. although you need to make a lighter version of this because of my shitty computer on Intel hd graphics gpu.
     
    #305 iplaybeam, Mar 22, 2018
    Last edited: Mar 22, 2018
    • Informative Informative x 1
  6. DankMemeBunny

    DankMemeBunny
    Expand Collapse

    Joined:
    Jun 24, 2016
    Messages:
    1,540
    Most likely wont happen cause the map is ported from the game and would need extreme editing to make it for you.
     
    • Agree Agree x 3
  7. Jackets64

    Jackets64
    Expand Collapse

    Joined:
    Nov 26, 2017
    Messages:
    1,891
    Any progress? I hope this map comes out soon!
     
  8. Octothorp Obelus

    Octothorp Obelus
    Expand Collapse

    Joined:
    Jan 24, 2014
    Messages:
    268
    Currently awaiting 0.12 so that the map editor is fixed. Right now he's stuck onLODs due to an editor bug that we have to wait for a fix for.
     
    • Like Like x 3
  9. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    403
    I'm thinking about releasing the airfield to the public soon, just to show the quality of the product (compared to that crappy 3Dripped one someone made)

    Would you like that and when?
     
    • Like Like x 2
  10. workclock1©

    workclock1©
    Expand Collapse

    Joined:
    Jan 5, 2016
    Messages:
    2,555
    Hecc ye sure y not

    I'd say whenever you feel most confident.
     
    • Like Like x 1
  11. AshtheticPFX

    AshtheticPFX
    Expand Collapse

    Joined:
    Aug 4, 2017
    Messages:
    298
    right now so that I can use it w/o the lag with the rest of the map.... (plez)
     
  12. ZuhongXYABXNZEL

    ZuhongXYABXNZEL
    Expand Collapse

    Joined:
    Dec 13, 2017
    Messages:
    6
    Remaster isn't nice anymore unless it released on pc :-(
     
    • Agree Agree x 3
  13. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    403
    • Like Like x 1
  14. TheOilDerrick

    TheOilDerrick
    Expand Collapse

    Joined:
    Feb 27, 2018
    Messages:
    79
    The buildings will have reflective windows, similarly to the official BeamNG buildings' windows, right?
     
  15. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    403
    I was working on getting those, but it has issues with the textures. i have to see how WCA uses it.
     
    • Like Like x 2
  16. TheOilDerrick

    TheOilDerrick
    Expand Collapse

    Joined:
    Feb 27, 2018
    Messages:
    79
    What about normal maps? Does the map in Burnout Paradise have normal maps? If so, are you porting those to BeamNG?
     
  17. sim-jim

    sim-jim
    Expand Collapse

    Joined:
    Jan 11, 2018
    Messages:
    75
    upload_2018-4-3_19-53-38.png 0.12 IS OUT
     

    Attached Files:

    • upload_2018-4-3_19-53-14.png
    • Agree Agree x 3
    • Like Like x 1
  18. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    403
    I used a cubemap of a sample BeamNG sky, it worked but the texture would completely disappear on certain sides. Possibly UV problems.
     
    • Like Like x 1
  19. TheOilDerrick

    TheOilDerrick
    Expand Collapse

    Joined:
    Feb 27, 2018
    Messages:
    79
    OFF-TOPIC Sadly, I'm still waiting for my new PC to be bought. I have played BeamNG from 12/2013 to 2015, but I've since stopped, due to my trash specs. I am getting back to BeamNG as soon as I get my new PC.
     
    • Informative Informative x 1
  20. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    403
    lol. Already having issues with 0.12, which I was hyped for to the fixes of editor issues, which really aren't fixed for me.
     
    • Like Like x 1
    • Agree Agree x 1
    • Informative Informative x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice