Bit off topic but could you add a RWD option? I could build a skid minivan then and even create a config for the mod if you want me to. BTW that turbo is fat as. If you ever make a RWD option, I can modify the high performance engine's JBeam coding to handle 1500-2000HP and I might be able to do this.... Yes I know it sounds mad.
So on a different note, or not, ANOTHER hotel in Roane County... Never-the-less surely you can figure out which hotel name I parodied there. I just took the T off the front, easy enough. *scene is heavily work-in-progress, the lot isn't complete, nor is the grass/bushes etc in yet. It took me all day to do this (6~8 hours?). Parking-lot objects are new, this entire building/lot uses *NO* objects, all forest brush items.
this was a pain in the ass to do no i got a whole new model got rid of the traffic model taken from NFS
Nice honesty, though careful with the swears (moderators get mad); are you sure it's not spiking, because the bed of the truck is hitting the C-pillar (which is common, on frontal impacts)? Maybe you can make the roof beams a little stronger over the doors (like the manufacturers do with the roof and floorpan, especially between the a&b pillars, because where the roof-line starts at the top of the windshield it naturally will want to bow up (even though it's not where you're having an issue). I mean yeah it's a Dodge and it's going to bend up still, it shouldn't bend THERE. Best to watch crashes in slow motion, and see how the force is distributed up to the fail point to try and stave it off a bit. I don't know the most about j-beaming, but, I do know a lot about physics and car deformation. Good luck with it! So in order to bring you the most realism here in Roane County mod... Modular road chunks, no more un-matching patches (well, the old ones will generally stay but new ones will match where there shouldn't be an obvious patch, some places do call for road repair patches though). Edit: THIS is now possible: If you don't know already, click the picture(s) above to enlarge... The gully in the median is new, and just like IRL and should add a bit to the simulation, or car accident compilations, after the update is out in a few weeks to a month. --Cheers!
Poly count doesn't matter, you need good poly flow. Like I said previously look at the default vehicles and see how they used the polies.