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0.12.0.4 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Mar 23, 2018.

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  1. Sithhy™

    Sithhy™
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    Has this been experienced by other people too?
     
  2. Enforcer_98

    Enforcer_98
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    Is it normal for 1 or 2 parts to stay visible even when you disable them? On the Wentward bus disabling the body and trying to leave engine and suspension visible it will leave the rear engine cover visible.
     
  3. SRICKLAB

    SRICKLAB
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    can passengers be rescued also from the left side if there aren't any doors?
    screenshot_00060.png

    btw, really good update.
     
    • Agree Agree x 2
  4. NeeDCrafT21

    NeeDCrafT21
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    You can hear blinkers from other car while being inside diffrent car
     
  5. MRcrash

    MRcrash
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    BeamNG Team

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    ...or the other sounds are loud.
     
  6. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

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    The SBR4 rollcage seems to cause stress, resulting in vibrations in the rear quarterpanel and window area
    screenshot_00237.png
    --- Post updated ---
    also, sunburst still has some wierd mesh overlapping/z-fighting and texture issues at the widebody fenders (front and rear, both sides)

    screenshot_00238.png screenshot_00239.png screenshot_00240.png
     
    • Informative Informative x 2
  7. Cygator

    Cygator
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    It seems like the tachometer on the bus doesn't work. And changing the rev limit with the customizable race ECU doesn't do anything. Dunno if the last one is a bug tho.
     
  8. Michaelflat

    Michaelflat
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    that tachometer is actually an air gauge :p
    Air isn't simulated yet in Beam. It is simply endless
     
    • Like Like x 1
    • Informative Informative x 1
  9. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Can you send us the map, so we can test? (via PM or smth)

    EDIT - Got informed this is a known bug at the moment. Happens on any level/vehicle, when the AI crashes. We are working on it.
     
    #129 Nadeox1, Apr 4, 2018
    Last edited: Apr 4, 2018
    • Informative Informative x 3
  10. Blijo

    Blijo
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    haven't seen this in the first post.

    upload_2018-4-4_19-44-4.png
    semi_transmission should be citybus_transmission :p
    sloppy
     
  11. Ytrewq

    Ytrewq
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    Through the windows?
     
    • Agree Agree x 1
  12. MilanKD

    MilanKD
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    itc i would suggest the windows would break (*for the realism)
     
  13. Ytrewq

    Ytrewq
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    Also the car selector seems to take more time to load now, even though I have less mods than before the update.
     
    • Agree Agree x 3
  14. JowoHD

    JowoHD
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    mine seems to take more time to load the first time but every other time it's about the same time
     
  15. Mopower77

    Mopower77
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    One negative for me. The parts selection menu seems to be a lot slower and more laggy than before. But there is a lot of good that came with this update, so thanks for that guys!

    Thanks for listening about having racing radiators combine with a racing thermostat. You guys got her pretty well. (At least, as far as I can tell, you guys changed that as my old config seems to run a lot cooler)

    Thanks for listening about rev numbers. having a cam'd big block that revs out to 7k rpms feels so good even N/A. Ya'll are the best.
     
    • Like Like x 2
  16. jonthefuzz

    jonthefuzz
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    upload_2018-4-4_11-48-22.png
    Selecting adjustable shot size NO2 breaks the part menu
     
  17. DeSanta

    DeSanta
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    Jan 19, 2016
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  18. Top Tier Studios

    Top Tier Studios
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    20180403211531_1.jpg I found this floating thing on the island near the bridge in West Coast Usa
     
    • Agree Agree x 2
  19. Michaelflat

    Michaelflat
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    @Diamondback
    I think we need the code that cuts engine power during a shift. If I'm driving along and the engine shifts at 3000RPM I don't want the T/C to unlock whilst it is on power and so the revs spike up. It actually sounds like a broken transmission :p
     
  20. BombBoy4

    BombBoy4
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    May 16, 2015
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    This has been a problem since the dawn of using my wheel with .drive, but I'll point it out now because I finally went to get some proof. The steering is really off and unlinear when driving with a wheel, but only when driving a vehicle with a steering range (greater than 900 degrees for me, which happens to be sports cars and heavy-duty vehicles usually) than the sim wheel you're using. I have set the angle of my wheel in the FFB settings, use a response correction curve, have tuned the settings for hours, but it isn't linear. Here is an example of what I mean, I am moving the steering wheel as smoothly I can, but it really starts to turn after the halfway point.

    My settings:
    upload_2018-4-4_15-42-30.png
    upload_2018-4-4_15-42-54.png
    Anything else you need to solve this problem (and the WCA frame-lock bug) I'm willing to give, as this is my biggest, and really only, complaint.
     
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