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0.12.0.4 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Mar 23, 2018.

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  1. DutchyGamer

    DutchyGamer
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    Its the decals that change colour, figured it out a while after when I was changing colours manually
     
  2. Harkin Gaming

    Harkin Gaming
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    Well yeah, but it doesn't make much sense. It seems to be like it is a street legal variant because they molded turn signals into the front clip, which wouldn't have been done for a track only car. Also remember that it didn't even have bumpers when it was first introduced.
     
  3. Sithhy™

    Sithhy™
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    I like how the bus route markers can actually dynamically change when you miss a turn :D
     
    • Agree Agree x 2
  4. fylhtq7779

    fylhtq7779
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    Manual transmission on the bus PLEASE!!!
     
  5. Sithhy™

    Sithhy™
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    Also, is it me or does the bus have too strong brakes? IMO, it stops too quickly when slamming on the brakes even when you're going pretty fast
     
  6. Michaelflat

    Michaelflat
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    go from D to M mode by shifting a step further. It's close to a manual transmission.
     
    • Agree Agree x 1
  7. galaxynote2

    galaxynote2
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    I've modded the engine starter sounds and it worked fine on the last update. Now it doesn't (I can only hear the stock one). What do I have to do in order to fix it?
     
  8. Michaelflat

    Michaelflat
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    upload_2018-4-6_0-51-18.png

    What is that , connected to the engine to the right of the number plate. Looks like a miniature V-whatever engine.
    Air compressor? Air Conditoning Compressor?

    Also ive noticed if you have blinkers on in a different car then go back to another car it plays in the car you are in no matter how far away the car with it's blinker on is.
     
  9. acynder

    acynder
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    Looks like a 2 stages air compresor, but it should have a radiator asociated whit it if that is the case because air gets hot when conmpresed and needs to be cooled down to be used in compresed air powered apliances
     
    • Like Like x 1
  10. Shelby 427

    Shelby 427
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    audio bug:
    continued even after finishing the campaign, got it when I got to this part of the campaign
     

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  11. jonthefuzz

    jonthefuzz
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    alt + tab crashes game whilst using border-less window mode. if that help narrow it down.
     
  12. WhiteFusion

    WhiteFusion
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    Is the new PSI gauge for show or is it supposed to do something?
    upload_2018-4-6_0-59-52.png
    If it doesn't then I'd like a simple pressure system as a small touch. Stress the engine a bit when you start going HAM with the air-ride suspension to straight up bottoming out because there's no more pressure.
     
  13. Instant Winrar

    Instant Winrar
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    This wall around the corner exit of WCUSA's racetrack seems to be a bit unsafe... Given the recent enhancements to the race course this seems like something that could be improved on.
     
    • Agree Agree x 2
  14. Blijo

    Blijo
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    I would like to add to my previous post (that hasn't been answered yet) that
    1. Wrong nodeGroup names in the Citybus transmission code (nodeGroup is semi_transmission instead of citybus_transmission)
    2. Nitrous has 12 gear options, probably copied from the semi as well, even though the bus only has 6 gears, not really a bug.
    Further from that and aforementioned bugs, a good update :)
     
  15. Chat's7

    Chat's7
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    Game crash when Shift-TAB :(
     
  16. PainyTOXA

    PainyTOXA
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    I like the Bus Route mode a lot! Thanks for that!

    I thought a lot about improving that mode, and what could be much interesting - setting the scores not on the time, but on money that you get by deliver the passengers. Let me explain:
    Long-read ahead!
    1. The goal should be not the "Minimal time" to complete the run, but actually the amount of money you get from the passengers you deliver;
    2. The amount of passengers could be hard-set on each and every station, and the amount of them fluctuates with time, more on that later;
    3. The fare the passenger pays could be also hard-set in every scenario (or even in the mode itself)
    4. On every station all of the passengers which are there are entering the bus. It could be done with just an incrementing counter, "Amount in bus after" = "Amount in bus now" + "Amount on the station"
    5. On every station some of the passengers leave the bus before anyone enters - this could be done with "Amount in the bus now" = "Amount in the bus before" - "rand(Amount in the bus before)"
    5.1. Every passenger leaving the bus would add it's fare to the global money goal in the scenario.
    6. On the last station everyone leaves the bus and pays the fare, so we won't miss somebody inside ;)
    7. You're getting the % from the money you collected, and that goes to the result score.

    Obviously, that way everyone will get the same results. Let's add some competition!
    1. The amount of passengers on the station is not constant.
    I can guess that the engine allows to get the path length to the next checkpoint/station, and based on that we could calculate the recommended time to reach the station. So, let's say that on time X=0 we are starting the scenario, and the time X1=5 minutes we should be reaching the first station. So, on the X1=5min there should be maximum amount of people, and with every half a minute plus or minus there will be less people. This way, it's recommended to you to keep the optimal speed to reach every station in time to get the maximum reward.
    2. You're not the owner of the Bus line, you're the driver!
    You're getting the % of the collected fare, and that could be set from the start to 20%. Every action you take will either increase the % or lower it, depending on the satisfaction of the passengers ;)

    So, what could lower the %:
    A) Speeding up over some speed limit. E.g. Every time you speed up over 40mph you get -2%, and if you are staying over that limit for every 10 seconds you'll get another -2%.
    B) Damaging your bus. I've seen that there're events showing on the Damage app - Bumper is damaged, radiator is damaged, etc. - everything could be worth -2% or even more.
    C) Hard braking, starting and turning. There's an Accelerometer app, which means you can get the acceleration values for every direction. Let's say, that if the acceleration exceeds 0.5g, you'll get -2% every time.

    What could boost up your %:
    A) Arriving in time on every station. Every time when you're within 30seconds +/- of the recommended time of arrival you'll get +1%.
    B) Staying within the speed limit during the course could get you +10% at the end
    C) Flawless driving will get you another +25%!

    So you'll be motivated to drive safely and be on time to be first on the leaderboards!

    Damn, that's a longread. Sorry to drop that wall of text, but the spoiler should work, shouldn't it? ;)

    Thanks again for reading that and for the update!
     
    • Like Like x 1
    • Agree Agree x 1
  17. Nadeox1

    Nadeox1
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    BeamNG Team

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    You meant ALT+TAB?
    See first post too.

    We read everything here, even if we do not directly reply, we are acknowledging what's written :)
     
    • Like Like x 2
    • Informative Informative x 1
  18. RobertGracie

    RobertGracie
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    @Nadeox1 I had a look at the bus code and the bomb section of it, why is it activating at 35mph not the stated 55mph from the movie Speed?, I saw in the code it was 55 / 3.6 shouldnt it be 88.5139 / 3.6? I am only wondering
     
  19. Nadeox1

    Nadeox1
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    Just for gameplay reason.
    Some users already find it hard to keep it over 35mph, imagine 55mph (which would be really impossible on some parts of the route)
     
    • Agree Agree x 3
    • Like Like x 1
  20. RobertGracie

    RobertGracie
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    Ah I see!
     
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